August 05, 2018
On Sunday, 5 August 2018 at 05:16:50 UTC, Mike Parker wrote:
> On Sunday, 5 August 2018 at 04:47:42 UTC, tanner00 wrote:
>
>>>
>>> [...]
>> Hi, I’m interested in working on this project and just wanted to touch base. Is there any word on who will be mentoring this project? I’m entering college this fall but I’ve been programming since a very young age and enjoy systems programming.
>
> No one has volunteered to mentor this project yet, but if you'd like to write a proposal for it we can find a mentor if you are selected.

Btw I *had* ("And I'd be glad to mentor you on this :)", here on July 24th).

Thanks for remembering me why I now better enjoy the Crystal community...

August 05, 2018
On Sunday, 5 August 2018 at 05:22:44 UTC, Mike Franklin wrote:
> On Sunday, 5 August 2018 at 04:47:42 UTC, tanner00 wrote:
>
>> Hi, I’m interested in working on this project and just wanted to touch base. Is there any word on who will be mentoring this project? I’m entering college this fall but I’ve been programming since a very young age and enjoy systems programming.
>
> The project is mostly about creating high-performance, resource-efficient 2D software rasterizer, something like this (http://nothings.org/gamedev/rasterize/) or (https://medium.com/@raphlinus/inside-the-fastest-font-renderer-in-the-world-75ae5270c445)  If that isn't enough work for the event you can build on it by creating path objects with clipping and offsetting (http://angusj.com/delphi/clipper.php), rasterizing TrueType or OpenType fonts, creating drawing primitives, and even potentially creating 2D widgets (buttons, text labels, etc.)  I think it's up to you how much of it you want to take on.
>
> I proposed the idea, but I don't think I'd be a very good mentor for the project because I've never created a 2D rasterizer myself.  However, I'd be happy to help anyone working on the project in an unofficial capacity, and can probably articulate the intended use case for it.
>
> Mike

I was 14 and a half when I implemented my first depth buffer based rasterizer, in 6502 assembly on a C64, for a hi-res mode 3D renderer.

The algorithm, despite being "naive", is actually still an efficient one even now.

I stored an array of x/depth ranges (one per raster line), and updated them while drawing the wireframe points of the 3 clipped edges, while updating the y range of the triangle.

Then I simply iterated on the triangle y range and drew the inner points (between minimum_x+1 and maximum_x-1), using the filling color and interpolating depth.

Clearly not realtime as my character-based wireframe renderer, I admit it.

But this more than fast enough to quickly render a hi-res 3d scene in memory in *filled* mode.

So this "dumb" algorithm may still be worth being investigated in your case, as this C64 implementation was meant to run on a rather similar hardware (very limited memory and CPU, only fixed point operations, etc).

Just add antialiasing on the wireframe edges and you're done...

August 05, 2018
On Sunday, 5 August 2018 at 08:01:47 UTC, Ecstatic Coder wrote:

>
> Btw I *had* ("And I'd be glad to mentor you on this :)", here on July 24th).
>
> Thanks for remembering me why I now better enjoy the Crystal community...

Sorry, I seem to have missed that. But to quote from the SAoC page [1]:

"If you are interested in becoming a mentor, please submit an email to social@dlang.org and let us know which project, or what kinds of projects, you would be willing to mentor, as well as the number of hours per week you can make yourself available to your code during the event. The event organizers may ask for more information, such as examples of your level of experience with D, before deciding to accept your offer."

I appreciate anyone volunteering as a mentor, but if it isn't sent to me at that address (or my personal one), I can't guarantee I'll see it.

[1] https://dlang.org/blog/symmetry-autumn-of-code/
August 06, 2018
On Saturday, 14 July 2018 at 06:02:37 UTC, Mike Parker wrote:
> Thanks to the sponsorship of Symmetry Investments, the D Language Foundation is happy to announce the Symmetry Autumn of Code!
>
> We're looking for three university students to hack on D this autumn, from September - January. We're also in search of potential mentors and ideas for student projects. Head to the Symmetry Autumn of Code page for the details.
>
> Spread the word!
>
> https://dlang.org/blog/symmetry-autumn-of-code/

Example of idea for student:
A deep learning framework using together a LLVM SPIR-V enable and https://github.com/libmir/dcompute would be awesome


1 2 3 4 5 6
Next ›   Last »