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Destructors can't be @nogc?
Jul 23, 2021
Jim
Jul 24, 2021
Mike Parker
Jul 24, 2021
Paul Backus
Jul 24, 2021
Guillaume
Jul 24, 2021
Jim
Jul 24, 2021
Mike Parker
Jul 25, 2021
Jim
Jul 25, 2021
Mike Parker
Jul 25, 2021
user1234
Jul 25, 2021
user1234
Jul 25, 2021
vit
Jul 25, 2021
Tejas
July 23, 2021

Hello,

I've been playing with D and trying to understand how to work with @nogc. I must be doing something wrong, because even though I tagged the destructor for my class @nogc, I'm getting the following error: .\min.d(27): Error: "@nogc" function "D main" cannot call non-@nogc function "object.destroy!(true, TestClass).destroy

import std.stdio : printf;
import core.lifetime : emplace;
import core.stdc.stdlib : malloc, free;

class TestClass {
    int x;

    this(int x) @nogc {
        printf("TestClass's constructor called\n");
        this.x = x;
    }


    ~this() @nogc {
        printf("TestClass's destructor called\n");
    }
}

@nogc void
main() {
    auto size = __traits(classInstanceSize, TestClass);
    auto memory = malloc(size)[0..size];
    TestClass x = emplace!(TestClass)(memory, 1);

    printf("TestClass.x = %d\n", x.x);

    destroy(x);
    free(cast(void*)x);
}

What is the problem here? Should I not call destroy? If so, what should I call instead?

July 24, 2021

On Friday, 23 July 2021 at 20:24:02 UTC, Jim wrote:

>

What is the problem here? Should I not call destroy? If so, what should I call instead?

The problem is that you've marked main as @nogc, and destroy is not @nogc. Remove the annotation from main and it will compile.

July 24, 2021

On Saturday, 24 July 2021 at 02:02:00 UTC, Mike Parker wrote:

>

On Friday, 23 July 2021 at 20:24:02 UTC, Jim wrote:

>

What is the problem here? Should I not call destroy? If so, what should I call instead?

The problem is that you've marked main as @nogc, and destroy is not @nogc. Remove the annotation from main and it will compile.

Which raises the question, why is destroy not @nogc when the destructor is @nogc? And it turns out the answer is that it calls rt_finalize, which takes its argument as a void* and therefore has to assume that any destructor it calls might use the GC.

July 24, 2021

On Saturday, 24 July 2021 at 02:02:00 UTC, Mike Parker wrote:

>

The problem is that you've marked main as @nogc, and destroy is not @nogc. Remove the annotation from main and it will compile.

In that case, what should we use to check functions called from main are not using the garbage collector?

Because it seems like we can't use classes with @nogc. We can write .deinit() for all our classes but what about the existing ones?

July 24, 2021

On Saturday, 24 July 2021 at 02:48:51 UTC, Paul Backus wrote:

>

Which raises the question, why is destroy not @nogc when the destructor is @nogc? And it turns out the answer is that [it calls rt_finalize][1], which [takes its argument as a void*][2] and therefore has to assume that any destructor it calls might use the GC.

Technically, they might indeed call the GC (if called deterministically, that is another topic).

If you know it won't happen, you can break the type system like this:
https://dplug.dpldocs.info/source/dplug.core.nogc.d.html#L80

Which is useful if you are running with some kind of DasWorseD (no runtime, disabled runtime, or custom runtime usw)

July 24, 2021

On Saturday, 24 July 2021 at 09:45:01 UTC, Jim wrote:

>

In that case, what should we use to check functions called from main are not using the garbage collector?

When compiling, you can pass -vgc to dmd and it will tell you where GC allocations are possible.

>

Because it seems like we can't use classes with @nogc. We can write .deinit() for all our classes but what about the existing ones?

You're trying to shoehorn a GC-based feature into a no-GC world. It's possible, but it takes consideration of your overall architecture. If you're wanting to prevent GC usage in the entire program, then the easiest way is to avoid features that normally rely on the GC.

Consider if you really need classes. Can you just use malloced structs instead? If you do need classes, perhaps for inheritance, then scoped classes can be allocated on the stack where possible; then you get automatic destruction like structs. If you want to allocate them from the heap as in your example, then you can wrap instances in a ref-counted struct that calls a custom destructor (like your .deinit). You could also try marking your classes as extern(C++), then the GC isn't involved anyway.

There are many options, but in bypassing D's built-in automatic memory management, you're going to have to work for each of them to one degree or another.

Personally, I think @nogc on main is a bad idea. @nogc should be used as far down the call stack as you can put it. The higher it is, the more difficulty you're going to run into. I recommend you apply it only on functions that run in the hottest parts of a program. Those are the areas where GC allocations triggering collections can obviously become an issue. So start there.

If, down the road, you find that you've got some GC performance troubles outside of @nogc code, -dvst can help you find areas where you may be calling it unexpectedly and you can refactor those parts as needed and still do so without applying @nogc.

You can also look into disabling the GC at specific points and renabling later, or manually run collections at certain points. These are tools that are available that may or may not help.

You might get some ideas from the GC series on the blog:

https://dlang.org/blog/the-gc-series/

But if you really want to zap GC from the entire program, you're better of with -betterC. You aren't going to be using any GC-based features anyway, so why worry about @nogc? Everything is @nogc by default in betterC as the GC doesn't exist.

July 25, 2021

On Saturday, 24 July 2021 at 10:15:50 UTC, Mike Parker wrote:

>

Personally, I think @nogc on main is a bad idea. @nogc should be used as far down the call stack as you can put it. The higher it is, the more difficulty you're going to run into. I recommend you apply it only on functions that run in the hottest parts of a program. Those are the areas where GC allocations triggering collections can obviously become an issue. So start there.

Alright, I see where you're coming from, and I'm inclined to agree.
I'll look into constraining @nogc to performance-critical parts of the program.

But I think destroy() not being @nogc even though the destructor is tagged @nogc is a bug, and it should be fixed. Because it is problematic behaviour even if we limit the usage of @nogc.

July 25, 2021

On Friday, 23 July 2021 at 20:24:02 UTC, Jim wrote:

>

Hello,

I've been playing with D and trying to understand how to work with @nogc. I must be doing something wrong, because even though I tagged the destructor for my class @nogc, I'm getting the following error: .\min.d(27): Error: "@nogc" function "D main" cannot call non-@nogc function "object.destroy!(true, TestClass).destroy

[...]
What is the problem here? Should I not call destroy? If so,

destroy() uses the runtime types informations to detect the most derived destructor (as you might cast from TestClass to least specialized, i.e Object). The type infos for classes stores the destructor in form of a function pointer that has not @nogc as part of its attributes.

>

what should I call instead?

get rid of destroy() and instead use your own allocator, virtual constructor (instead of this(){}) and virtual destructor (instead of ~this(){}) in a base class.

e.g

class Base
{
    static auto make(T : Base, Args...)(Args args)
    {
        auto size = __traits(classInstanceSize, T);
        auto memory = malloc(size)[0..size];
        T t = emplace!(T)(memory);
        t.construct(args); // call the most derived
        return t;
    }

    void construct() @nogc
    {
        printf("Base constructor called\n");
    }

    void destruct() @nogc
    {
        printf("Base destructor called\n");
        free(cast(void*) this);
    }
}

class Derived : Base
{
    override void construct() @nogc
    {
        super.construct(); // construct from base to most derived
        printf("Derived constructor called\n");
    }

    override void destruct() @nogc
    {
        printf("Derived destructor called\n");
        super.destruct(); // destruct from derived to base
                          // finishing with the deallocation
    }
}

void main(string[] args) @nogc
{
    Base b = Base.make!(Derived);
    b.destruct();
}

things get called correctly

>

Base constructor called
Derived constructor called
Derived destructor called
Base destructor called

That bypasses the runtime mechanism for classes construction and destruction.
But new and destroy must not be called anymore, you must get stick with your own system.

July 25, 2021

On Sunday, 25 July 2021 at 01:17:06 UTC, user1234 wrote:

>

That bypasses the runtime mechanism for classes construction and destruction.
But new and destroy must not be called anymore, you must get stick with your own system.

and of course cast(Object) should be prohibited (maybe opCast overload can enforce that).

July 25, 2021

On Sunday, 25 July 2021 at 00:15:30 UTC, Jim wrote:

>

But I think destroy() not being @nogc even though the destructor is tagged @nogc is a bug, and it should be fixed. Because it is problematic behaviour even if we limit the usage of @nogc.

It's not a bug. The destructor being tagged has nothing to do with it. destroy can call @nogc destructors just fine. It just can't itself be called in @nogc functions.

As Paul described, the root reason is down to rt_finalize. Were it marked @nogc, then you could call destroy from @nogc code, but you wouldn't be able to call destructors that aren't @nogc---an even worse situation, IMO.

I think it's worth looking into how we can make destroy (or an alternative) available in @nogc functions as an enhancement. It's possible for extern(C) functions to be templated, so that might be a potential path. With a templated rt_finalize (or an alternative) then perhaps attribute inference could kick in and make destroy (or an alternative) callable in both @nogc functions and non.

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