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| Posted by evilrat666 in reply to solidstate1991 | PermalinkReply |
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evilrat666
Posted in reply to solidstate1991
| On Saturday, 26 August 2023 at 18:47:44 UTC, solidstate1991 wrote:
> On Saturday, 26 August 2023 at 17:57:22 UTC, jmh530 wrote:
> You should report this to bugzilla.
I'm using it in an unusual way. Since VisualD does not support dub, I have to rely on VSCode as my main editor, then load the executable in an empty C++ project in VS. This worked so far.
On the other hand, I'm having some good results with x64dbg, except I don't know how can I get locals to be displayed (which is the x64dbg is capable of, except all tutorials for it is about reverse engineering).
IIRC you can just drop(or open) the exe file directly on top of empty visual studio window and it is ready to debug.
Also VisualD with a dub project is not a problem, dub can generate VisualD project for you - "dub generate visuald"
("dub generate <:somesubpackage> visuald <other dub build options such as -ax64>")
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