Thread overview
Inochi2D - Realtime 2D Animation written in D
Sep 11, 2022
Luna
Sep 11, 2022
WebFreak001
Sep 12, 2022
Guillaume Piolat
Sep 12, 2022
Mike Parker
Sep 12, 2022
Tejas
Sep 12, 2022
Luna
Sep 13, 2022
bauss
Sep 17, 2022
Bill Baxter
Sep 17, 2022
Dmitry
September 11, 2022

Hey folks, I have for the (almost) past 2 years been working on a real-time 2D animation library called Inochi2D and tooling for it. Recently I went full time on the project due to generous donations on GitHub Sponsors and Patreon.

The library and tooling is mostly implemented in D, with the only exception being SDL2, OpenGL and Dear Imgui being used in the tooling for the UI.

The project allows you to create and rig segmented 2D art (akin to Live2D inc.'s Cubism product) for animation. Allowing you to animate the model in real-time either using face tracking eg. with the Inochi Session tool or more traditional animation methods. This kind of tooling is often used in games as well as for VTubing, a kind of entertainment art form where people use real-time 2D animated puppets as their avatars for livestreaming.

I'm planning to release an update for Inochi Creator, the tool used to rig and animate Inochi2D puppets, on October 10th.

You can also find Inochi Creator and Inochi Session on itch.io:

September 11, 2022

On Sunday, 11 September 2022 at 23:00:24 UTC, Luna wrote:

>

Hey folks, I have for the (almost) past 2 years been working on a real-time 2D animation library called Inochi2D and tooling for it. Recently I went full time on the project due to generous donations on GitHub Sponsors and Patreon.

The library and tooling is mostly implemented in D, with the only exception being SDL2, OpenGL and Dear Imgui being used in the tooling for the UI.

The project allows you to create and rig segmented 2D art (akin to Live2D inc.'s Cubism product) for animation. Allowing you to animate the model in real-time either using face tracking eg. with the Inochi Session tool or more traditional animation methods. This kind of tooling is often used in games as well as for VTubing, a kind of entertainment art form where people use real-time 2D animated puppets as their avatars for livestreaming.

I'm planning to release an update for Inochi Creator, the tool used to rig and animate Inochi2D puppets, on October 10th.

You can also find Inochi Creator and Inochi Session on itch.io:

this is an awesome project! I hope to see more people start on projects like these or help contribute to them. I definitely think projects like these are the kind of thing that D really needs.

I love having some graphic thing with concrete use-case and target audience, actually writing a real app and helping users do what they want to do. I like Inochi2D in particular because it's a highly creative thing to do VTubing, all the way from drawing characters and rigging them to giving them life in motion and personality by the person playing the character. It's things like this that inspire people to dig deeper, improve technology and make improvements to all layers of an application. (users here are potentially improving D, improving Inochi, improving the general state of the art in VTubing technology)

I wish you a lot of luck with getting your project to new heights and the next big update. It's a very cool project.

I saw you had a GitHub sponsors page as well as Patreon, for anyone else in this thread I think it's definitely worth checking these out ^^

September 12, 2022

On Sunday, 11 September 2022 at 23:00:24 UTC, Luna wrote:

>

Hey folks, I have for the (almost) past 2 years been working on a real-time 2D animation library called Inochi2D and tooling for it. Recently I went full time on the project due to generous donations on GitHub Sponsors and Patreon.

Congrats, I was impressed by the number of contributors and members in the Inochi2D community! Seems like it fits a need, and with our fav language.

September 12, 2022

On Sunday, 11 September 2022 at 23:00:24 UTC, Luna wrote:

>

Hey folks, I have for the (almost) past 2 years been working on a real-time 2D animation library called Inochi2D and tooling for it. Recently I went full time on the project due to generous donations on GitHub Sponsors and Patreon.

This is some great work, and it's awesome to hear you can go full time on it. Congratulations!

September 12, 2022

On Sunday, 11 September 2022 at 23:00:24 UTC, Luna wrote:

>

Hey folks, I have for the (almost) past 2 years been working on a real-time 2D animation library called Inochi2D and tooling for it. Recently I went full time on the project due to generous donations on GitHub Sponsors and Patreon.

[...]

Amazing project🎉🎉🎉

Wish you the best of luck for the future!!

September 12, 2022

Thanks for all of the kind words!

I've just gotten nightly builds working for Inochi Creator this evening.

September 13, 2022

On Monday, 12 September 2022 at 18:28:05 UTC, Luna wrote:

>

Thanks for all of the kind words!

I've just gotten nightly builds working for Inochi Creator this evening.

Tak

September 17, 2022

On Sunday, 11 September 2022 at 23:00:24 UTC, Luna wrote:

>

Hey folks, I have for the (almost) past 2 years been working on a real-time 2D animation library called Inochi2D and tooling for it. Recently I went full time on the project due to generous donations on GitHub Sponsors and Patreon.

Great job!

September 17, 2022
That's very cool!  I did these back in the day using D.  Glad to see nice
2D animation tools in D!
https://vimeo.com/3065068
https://vimeo.com/9703263
https://vimeo.com/3116117
--bb

On Mon, Sep 12, 2022 at 11:30 AM Luna via Digitalmars-d-announce < digitalmars-d-announce@puremagic.com> wrote:

> Thanks for all of the kind words!
>
> I've just gotten [nightly builds](https://github.com/Inochi2D/inochi-creator/releases/tag/nightly) working for Inochi Creator this evening.
>