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January 16, 2015 Deadcode: A code editor in D | ||||
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I have been working on an editor written in D for use with D for some time now and have made a blog post about it. Any feedback or suggestions are welcome. http://deadcodedev.steamwinter.com Thanks Jonas |
January 16, 2015 Re: Deadcode: A code editor in D | ||||
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Posted in reply to Jonas Drewsen | On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote:
> I have been working on an editor written in D for use with D for some time now and have made a blog post about it.
>
> Any feedback or suggestions are welcome.
>
> http://deadcodedev.steamwinter.com
A completely unhumble request: Please change the name :)
Deadcode is the Internet nickname of my good friend David Ellsworth, who is also a D programmer, and with whom I have attended DConf 2013 and 2014. As there is already a Deadcode in D, a second one is a name collision :)
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January 16, 2015 Re: Deadcode: A code editor in D | ||||
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Posted in reply to Jonas Drewsen Attachments: | On Fri, 16 Jan 2015 21:19:06 +0000 Jonas Drewsen via Digitalmars-d-announce <digitalmars-d-announce@puremagic.com> wrote: > I have been working on an editor written in D for use with D for some time now and have made a blog post about it. > > Any feedback or suggestions are welcome. is it working in GNU/Linux? and will the source code be available? |
January 16, 2015 Re: Deadcode: A code editor in D | ||||
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Posted in reply to ketmar | On Friday, 16 January 2015 at 21:25:09 UTC, ketmar via Digitalmars-d-announce wrote:
> On Fri, 16 Jan 2015 21:19:06 +0000
> Jonas Drewsen via Digitalmars-d-announce
> <digitalmars-d-announce@puremagic.com> wrote:
>
>> I have been working on an editor written in D for use with D for some time now and have made a blog post about it.
>>
>> Any feedback or suggestions are welcome.
> is it working in GNU/Linux? and will the source code be available?
It is currently only compiling on linux and I haven't tried to start it there. It is based on libsdl so I don't see much trouble in getting it to work.
Funny because linux used to be my only OS for many years until I got my current job where we don't use linux in general.
I'll probably open source it when it is out of beta.
/Jonas
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January 16, 2015 Re: Deadcode: A code editor in D | ||||
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Posted in reply to Vladimir Panteleev | On Friday, 16 January 2015 at 21:23:49 UTC, Vladimir Panteleev wrote:
> On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote:
>> I have been working on an editor written in D for use with D for some time now and have made a blog post about it.
>>
>> Any feedback or suggestions are welcome.
>>
>> http://deadcodedev.steamwinter.com
>
> A completely unhumble request: Please change the name :)
>
> Deadcode is the Internet nickname of my good friend David Ellsworth, who is also a D programmer, and with whom I have attended DConf 2013 and 2014. As there is already a Deadcode in D, a second one is a name collision :)
I'll give it a thought.
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January 16, 2015 Re: Deadcode: A code editor in D | ||||
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Posted in reply to Jonas Drewsen Attachments: | On Fri, 16 Jan 2015 21:32:32 +0000 Jonas Drewsen via Digitalmars-d-announce <digitalmars-d-announce@puremagic.com> wrote: > It is currently only compiling on linux and I haven't tried to start it there. It is based on libsdl so I don't see much trouble in getting it to work. so it's using it's own ttf renderer (or SDL_ttf)? ah, too bad for me. :-( > I'll probably open source it when it is out of beta. may i ask why don't you go with open source from the start? i'm not insisting on anything, i'm just curious. |
January 17, 2015 Re: Deadcode: A code editor in D | ||||
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Posted in reply to Jonas Drewsen | On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote:
> I have been working on an editor written in D for use with D for some time now and have made a blog post about it.
>
> Any feedback or suggestions are welcome.
Neat and nice use of the libdparser! In fact I'm writing a editor for myself and I will do something like this too.
Matheus.
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January 17, 2015 Re: Deadcode: A code editor in D | ||||
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Posted in reply to MattCoder | On Saturday, 17 January 2015 at 01:07:14 UTC, MattCoder wrote:
> On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote:
>> I have been working on an editor written in D for use with D for some time now and have made a blog post about it.
>>
>> Any feedback or suggestions are welcome.
>
> Neat and nice use of the libdparser! In fact I'm writing a editor for myself and I will do something like this too.
I used most of last year just getting the gui framework, resource management, animation framework, text editor etc. working. Integrating libdparser after that only took a couple of days.
If you are writing an editor yourself you can definitely get to similar state by using existing gui libraries etc. I didn't go that route partly because of the NIH syndrome and partly because I wanted a gui framework that would feel familiar to web developers for styling.
Do you have some info/link to your editor?
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January 17, 2015 Re: Deadcode: A code editor in D | ||||
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Posted in reply to ketmar | On Friday, 16 January 2015 at 21:41:39 UTC, ketmar via Digitalmars-d-announce wrote: > On Fri, 16 Jan 2015 21:32:32 +0000 > Jonas Drewsen via Digitalmars-d-announce > <digitalmars-d-announce@puremagic.com> wrote: > >> It is currently only compiling on linux and I haven't tried to start it there. It is based on libsdl so I don't see much trouble in getting it to work. > so it's using it's own ttf renderer (or SDL_ttf)? ah, too bad for > me. :-( It is using SDL_ttf to render glyphs to fontmaps. I use these together with opengl in the text layout engine to get the final result. >> I'll probably open source it when it is out of beta. > may i ask why don't you go with open source from the start? i'm not > insisting on anything, i'm just curious. It started out on my own github server with a lot of expermentation that didn't make sense to share and it just wasn't a priority to open source it before it was ready. |
January 17, 2015 Re: Deadcode: A code editor in D | ||||
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Posted in reply to Jonas Drewsen | On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote:
> I have been working on an editor written in D for use with D for some time now and have made a blog post about it.
>
> Any feedback or suggestions are welcome.
>
> http://deadcodedev.steamwinter.com
>
> Thanks
> Jonas
This is pretty sweet dude, keep us posted on the development.
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