Enums with integer properties (++, --) would be nice. I sometimes like to mix integers and enums together. For example I may use the last 8 places for a byte storage and the first part for enable/disable bit flags. Although now D has bits included, it's still useful in things such as file saving. ++, -- and any other integer maths would be useful on enums, although I suppose it's possible to cast an enum to a int.

Also how about a specific structure or extention to enums for enable disable bits. I know that D's bits data type goses some way, but it doesn't provide a labling system enable/disable bits. And before you point it out, you could use:

enum EnableBit //You may reconise this from GL (Although it's missing a few)
{
    ALPHA_TEST = 1,
    AUTO_NORMAL = 2,
    BLEND = 4,
    COLOR_MATERIAL = 8,
    CULL_FACE = 16,
    DEPTH_TEST = 32,
    DITHER = 64,
    FOG = 128,
    LIGHTING =256,
    LINE_SMOOTH = 1024,
    LINE_STIPPLE = 2048,
    LOGIC_OP = 4096,
    NORMALIZE = 8192,
    POINT_SMOOTH = 16384,
    POLYGON_SMOOTH = 32768,
    POLYGON_STIPPLE = 65536,
    SCISSOR_TEST = 131072,
    STENCIL_TEST = 262144,
    TEXTURE_1D = 524288,
    TEXTURE_2D = 1048576
};
EnableBit CurrentEnable;
 
CurrentEnable &= ALPHA_TEST;
ect...
 

 
But how about
 
enable EnableBit
{
ALPHA_TEST, //Auto generates the numbers
 
...
};
 
EnableBit CurrentEnable;
 
CurrentEnable &= ALPHA_TEST;
 
And even syntax sugur,
 
CurrentEnable.enable(ALPHA_TEST);
CurrentEnable.disable(ALPHA_TEST);
ect...


"Pavel Minayev" <evilone@omen.ru> wrote in message news:CFN37459427319294@news.digitalmars.com...
> On Sun, 21 Jul 2002 22:32:14 -0700 Russ Lewis
> <spamhole-2001-07-16@deming-os.org> wrote:
>
> >> > You can't use ++ and -- on enum variables in C++... can you in D?
> >>
> >> You know, I never thought of that. What do you think?
> >
> > I would vote no, because I think that enums should be a different "idea
> > space" than integers.
> >
> > I'm likely to get outvoted, though, and that's ok.
>
> Me, I like that feature of Pascal. Makes sense sometimes, when you
> have a set of sequential elements, and want to traverse back and
> forth. At least it doesn't hurt in other cases. =)
>