LIBRARY opengl32 EXPORTS _glBegin@4=glBegin _glBindTexture@8=glBindTexture _glBlendFunc@8=glBlendFunc _glCallList@4=glCallList _glClear@4=glClear _glClearColor@16=glClearColor _glClearDepth@8=glClearDepth _glColor3f@12=glColor3f _glColor4f@16=glColor4f _glColor4ub@16=glColor4ub _glColorMask@16=glColorMask _glCopyTexImage2D@32=glCopyTexImage2D _glCullFace@4=glCullFace _glDeleteLists@8=glDeleteLists _glDeleteTextures@8=glDeleteTextures _glDepthFunc@4=glDepthFunc _glDepthMask@4=glDepthMask _glDepthRange@16=glDepthRange _glDisable@4=glDisable _glDisableClientState@4=glDisableClientState _glDrawArrays@12=glDrawArrays _glEnable@4=glEnable _glEnableClientState@4=glEnableClientState _glEnd@0=glEnd _glEndList@0=glEndList _glFlush@0=glFlush _glFogf@8=glFogf _glFogfv@8=glFogfv _glFogi@8=glFogi _glFogiv@8=glFogiv _glFrontFace@4=glFrontFace _glGenLists@4=glGenLists _glGenTextures@8=glGenTextures _glGetBooleanv@8=glGetBooleanv _glGetDoublev@8=glGetDoublev _glGetError@0=glGetError _glGetFloatv@8=glGetFloatv _glGetIntegerv@8=glGetIntegerv _glGetLightfv@12=glGetLightfv _glGetLightiv@12=glGetLightiv _glGetMaterialfv@12=glGetMaterialfv _glGetMaterialiv@12=glGetMaterialiv _glGetString@4=glGetString _glGetTexImage@20=glGetTexImage _glGetTexLevelParameterfv@16=glGetTexLevelParameterfv _glGetTexLevelParameteriv@16=glGetTexLevelParameteriv _glGetTexParameterfv@12=glGetTexParameterfv _glGetTexParameteriv@12=glGetTexParameteriv _glHint@8=glHint _glIsEnabled@4=glIsEnabled _glLightfv@12=glLightfv _glLightModelf@8=glLightModelf _glLightModelfv@8=glLightModelfv _glLightModeli@8=glLightModeli _glLineWidth@4=glLineWidth _glLoadIdentity@0=glLoadIdentity _glLogicOp@4=glLogicOp _glMaterialfv@12=glMaterialfv _glMatrixMode@4=glMatrixMode _glMultMatrixd@4=glMultMatrixd _glMultMatrixf@4=glMultMatrixf _glNewList@8=glNewList _glNormal3f@12=glNormal3f _glNormal3fv@4=glNormal3fv _glNormalPointer@12=glNormalPointer _glPixelStoref@8=glPixelStoref _glPixelStorei@8=glPixelStorei _glPointSize@4=glPointSize _glPolygonMode@8=glPolygonMode _glPolygonOffset@8=glPolygonOffset _glPopMatrix@0=glPopMatrix _glPushMatrix@0=glPushMatrix _glReadPixels@28=glReadPixels _glRotatef@16=glRotatef _glScalef@12=glScalef _glStencilFunc@12=glStencilFunc _glStencilOp@12=glStencilOp _glTexCoord2f@8=glTexCoord2f _glTexCoordPointer@16=glTexCoordPointer _glTexGenfv@12=glTexGenfv _glTexGeni@12=glTexGeni _glTexImage2D@36=glTexImage2D _glTexImage1D@32=glTexImage1D _glTexParameterf@12=glTexParameterf _glTexParameterfv@12=glTexParameterfv _glTexParameteri@12=glTexParameteri _glTexParameteriv@12=glTexParameteriv _glTranslatef@12=glTranslatef _glVertex2f@8=glVertex2f _glVertex3f@12=glVertex3f _glVertex4f@16=glVertex4f _glVertexPointer@16=glVertexPointer _glViewport@16=glViewport _wglCreateContext@4=wglCreateContext _wglDeleteContext@4=wglDeleteContext _wglGetCurrentContext@0=wglGetCurrentContext _wglGetCurrentDC@0=wglGetCurrentDC _wglGetProcAddress@4=wglGetProcAddress _wglMakeCurrent@8=wglMakeCurrent