The D spec says that interface member functions do not have implementations.
 
http://www.digitalmars.com/d/class.html#interface
 
What do you think of the following extension?
 
A member function can be defined (implemented) inside an interface as long as it accesses object state through methods declared in the same interface or an inherited interface. Use of this to access the current object is also allowed. Example:
 
interface TreeNode {
 
    TreeNode parent();
    TreeNode next();  // sibling
    TreeNode firstChild();
 
    interface Visitor {
        void visit(TreeNode node);
    }
 
    void visitDepthFirstPostOrder(Visitor visitor) {
        TreeNode owner = this;
        TreeNode end = owner.parent();
        TreeNode tmp, item = firstChild();
 
        do {
            while (item != null) {
                // Check if this item has children
                while ((tmp = item.firstChild()) != null) {
                    // Traverse down to next level
                    owner = item;
                    item = tmp;
                }
                // Visit item
                visitor.visit(item);
                // Traverse across to next sibling
                item = item.next();
            }
            // Visit owner
            visitor.visit(owner);
            // Traverse up to parent
            item = owner.next();
            owner = owner.parent();
        } while (owner != end);
    }
}
 
Obviously, similar behavior could be implemented with a template function and a bounded parameter type (T:TreeNode).
 
I was actually thinking about mixins and how they might be added to D, but I think the notion of a stateless, behavioral mixin (as in the TreeNode interface above) might be useful and relatively easy to implement as it doesn't rely on multiple inheritance of state.
 
As for terminology, one might group interface member functions into:
 
- primitive functions (declared, abstract)
- derived functions (defined, implemented)
 
Matthias