See my previous posts in this thread regarding those.


On Fri, Nov 23, 2012 at 4:07 PM, Jacob Carlborg <doob@me.com> wrote:
On 2012-11-23 12:15, Gor Gyolchanyan wrote:
I'm translating OpenGL headers, taken from opengl.org
<http://opengl.org> (glcorearb.h, glext.h, wglext.h, glxext.h) and I'm

going to translate WinAPI headers (all except DirectX and deprecated,
like winsock1) after that.

As we all know, the WinAPI binding in druntime as well as the static
libraries of WinAPI, which come with DMD are in horrendous state.

I can translate the headers with a bunch of moderately complex regexp
search/replace operations, some manual tweaks and compilations with RDMD
to ensure correctness.

The questions are:
     1. Can the DMD folks update the static libraries for WinAPI, so
they match with what I'm gonna submit for druntime?
     2. What requirements are there (except keeping WinAPI names
unmodified) for the translated headers to end up in druntime?
     3. Can the deimos folks please make an OpenGL repo so I can place

my translated headers in there? Yes, I know the rules of deimos.


For OpenGL there's Derelict:

http://www.dsource.org/projects/derelict

For WinAPI and DirectX there's the bindings project:

http://www.dsource.org/projects/bindings

For translating headers there's DStep, but that doesn't work yet on Windows:

https://github.com/jacob-carlborg/dstep

--
/Jacob Carlborg



--
Bye,
Gor Gyolchanyan.