DerelictGL is flawed. It uses OpenGL32.dll, which is deliberately nerfed by Microsoft. the wglGetProcAddress gets the functions pointers, which are unavailable from OpenGL32.dll and Derelict doesn't use it.
11/24/2012 9:34 PM, Gor Gyolchanyan пишет:Well, last time I checked that was Derelict. We'd better advertise it as a go-to project for OpenGL.
I disagree. One is free to (and I'm going to) make a module which
implements the functions automatically and has them wglGetProcAddress.
This makes using OpenGL a lot easier.
<mailto:jakobovrum@gmail.com>> wrote:https://github.com/D-__Programming-Deimos/OpenGL
On Friday, 23 November 2012 at 21:15:00 UTC, Walter Bright wrote:
On 11/23/2012 3:46 AM, Gor Gyolchanyan wrote:
I hope the deimos folks make a repo soon, so that people can
use those modules
as soon as possible, because I'll finish translating them today.
--
<https://github.com/D-Programming-Deimos/OpenGL>
This repo is a poor idea. Statically linking OpenGL is not the
recommended way of linking OpenGL in a given application.
Then again, Deimos is a poor idea to begin with, the only benefit is
the unified source package name "deimos", which doesn't warrant the
D-Programming-Deimos Github organization at all. A list of links to
repositories following the Deimos guidelines would not only be
sufficient, but much more efficient.
Bye,
Gor Gyolchanyan.
--
Dmitry Olshansky