On 17 February 2014 06:05, Abdulhaq <alynch4047@gmail.com> wrote:
On Sunday, 16 February 2014 at 02:37:50 UTC, michaelc37 wrote:

The code is tested and just-about one-click build. Currently it's
in a subversion repository but I plan to move to github. I'd love
someone to use Smidgen to try wrapping a small C++ library as I
think it would make the job quite easy, if anyone reads this
(since I have not formally announced the thing yet) then please
let me know and I'll get the code out there).

yes github please.. i'd like to check this out.

OK I believe that smidgen is now fully hosted on github.

Using smidgen as it stands I would hope that you could wrap a simple C++ library. However, no-one else has tried it yet so there are bound to be a few teething problems, please feel free to email me (anyone trying it out or just taking a look) at alynch4047 at gmail dot com if you have any questions / problems. Alternatively perhaps we could use one of the forums here??

I have not yet uploaded the initial Qt5 wrapping (or VTK), I'll try to do that over the next day or two.

This is awesome. I have a comprehensive game engine, and I've been looking for a solution to auto-generate my D bindings, but so far, I haven't found anything capable of doing a proper job.
I'll definitely be checking this out. I maintain bindings by hand currently, and I'm often fighting with keeping them in sync.

I have a couple of interesting requirements, I'll be curious to see how it works out in practise.