On 15 January 2012 09:20, Sean Cavanaugh <WorksOnMyMachine@gmail.com> wrote:
On 1/13/2012 7:38 AM, Manu wrote:
On 13 January 2012 08:34, Norbert Nemec <Norbert@nemec-online.de
<mailto:Norbert@nemec-online.de>> wrote:


This has already been concluded some days back, the language has a quite
of types, just like GCC.

So I would definitely like to help out on the SIMD stuff in some way, as I have a lot of experience using SIMD math to speed up the games I work on.  I've got a vectorized set of transcendetal (currently in the form of MSVC++ intrinics) functions for float and double that would be a good start if anyone is interested.  Beyond that I just want to help 'make it right' because its a topic I care alot about, and is my personal biggest gripe with the langauge at the moment.

I also have experience with VMX as they two are not exactly the same, it definitely would help to avoid making the code too intel-centric (though typically the VMX is the more flexible design as it can do dynamic shuffling based on the contents of the vector registers etc)

I too have a long history with VMX, CELL SPU, ARMs VFP/NEON, and others (PSP's VFPU, PS2s VU, SH4), and SSE of course, and writing the efficient libraries that take all hardwares into consideration. We should compare notes, are you on IRC? :)