On 1 June 2013 09:15, bearophile <bearophileHUGS@lycos.com> wrote:
Manu:

On 1 June 2013 01:12, bearophile <bearophileHUGS@lycos.com> wrote:

Manu:


 Frankly, this is a textbook example of why STL is the spawn of satan. For
some reason people are TAUGHT that it's reasonable to write code like
this.


There are many kinds of D code, not everything is a high performance
ray-tracer or 3D game. So I'm sure there are many many situations where
using the C++ STL is more than enough. As most tools, you need to know
where and when to use them. So it's not a Satan-spawn :-)


So why are we having this conversation at all then if faster isn't better in this instance?

Faster is better in this instance.
What's wrong is your thinking that the STL as the spawn of Satan in general.

Ah, but that's because it is ;)
Rule of thumb: never use STL in tight loops. problem solved (well, mostly)...