I've found this behavior while toying with opCall() in a struct:

import std.stdio;
struct Struct
{
    this(int value) { writeln("Struct.this(", value, ")"); }
    ~this() { writeln("Struct.~this()"); }
}
void main()
{
    Struct s = Struct(1); // prints `Struct.this(1)`
    s(2);                 // prints `Struct.this(2)`
    s(3);                 // prints `Struct.this(3)`
}                         // prints `Struct.~this()`

Notice how the destructor is only called once. If there was an opCall defined for Struct, its reconstruction would shadow it. It certainly looks like a bug to me, but since I'm "sure of nothing" in D I decided to post it here. Is it really a bug?

--
Atenciosamente / Sincerely,
Guilherme ("n2liquid") Vieira