On Thu, Nov 19, 2020 at 2:24 AM Manu <turkeyman@gmail.com> wrote:
On Thu, Nov 19, 2020 at 2:15 AM Jack via Digitalmars-d <digitalmars-d@puremagic.com> wrote:
So I find out jonathan Blow is devloping his own programming
language, because "C++ is wild mess". I know pretty much nothing
about game dev and I was wondering if D could be used in the way
Jonathan Blow would like to? Anyone experienced on game dev stuff
could answer this? as far I know, the jai's compiler is not ready
yet.Maybe let him know about D language, assuming it fits its
game needs, would be interesting?

I argued about this with him briefly before he started writing jai. He knows about D, although he has no experience at all.
Jon is not interested in D (or any existing language); his vision includes things that are omitted from D by-design, like AST macros and a full-featured JIT/execution engine (including binary linkage), and I think Jonathan sees jai more as a comprehensive solution (which solves the whole build pipeline) rather than 'just a compiler' which takes a text file and emits an object file.
There are distinctly different goals.

Also funny timing; at this _exact_ moment, I just received an email from his company's recruiter :P .. extremely spooky coincidence!