On 29 April 2012 00:42, Peter Alexander <peter.alexander.au@gmail.com> wrote:
On Saturday, 28 April 2012 at 18:48:18 UTC, Walter Bright wrote:
Andrei and I had a fun discussion last night about this question. The idea was which features in D are redundant and/or do not add significant value?

A couple already agreed upon ones are typedef and the cfloat, cdouble and creal types.

What's your list?

Here's my list:

- Properties. They add no value and just start pointless discussions about what should and shouldn't be a property.

- UFCS. It's just sugar, but adds complexity.

- const/immutable/inout/shared/pure. These add massive complexity to the language for little (IMO) benefit. When I do multi-threading, I usually have to resort to casting. Maybe these will improve with time.

- opDispatch. I think it just promotes sloppy, obfuscated code for minor syntactical benefit. Member access through pointers should require -> like in C++ so that you can overload it for smart pointer/reference ADTs.

That's all I can think of for now.

I disagree with every one of those points, except maybe 'shared', which seems like a good idea in theory, but I think it's completely broken (every interaction requires an explicit cast, and there is no facility for transfer of ownership, which is a VERY common operation in my experience)