On 6 Mar 2015 23:30, "Joakim via Digitalmars-d" <digitalmars-d@puremagic.com> wrote:
>
> The ground-up redesign of OpenGL, now called Vulkan, has been announced at GDC:
>
> http://www.phoronix.com/scan.php?page=article&item=khronos-vulcan-spirv
>
> Both graphics shaders and the latest verson of OpenCL, which enables computation on the GPU, will target a new IR called SPIR-V:
>
> http://www.anandtech.com/show/9039/khronos-announces-opencl-21-c-comes-to-opencl
>
> Rather than being forced to use C-like languages like GLSL or OpenCL in the past, this new IR will allow writing graphics shaders and OpenCL code using any language, including a subset of C++14 stripped of exceptions, function pointers, and virtual functions.
>
> This would be a good opportunity for D, if ldc or gdc could be made to target SPIR-V.  Ldc would seem to have a leg up, since SPIR was originally based on LLVM IR before diverging with SPIR-V.

Unlike LDC, GDC doesn't need to be *made* to target anything.  It's IR is high level enough that you don't need to think (nor care) about your backend target.

GCC itself will need a backend to support it though.  ;)

Iain