On Wednesday, 16 April 2014 at 01:57:29 UTC, Mike wrote:I'd have to agree. I doubt @nogc will change anything, people will just start complaining about limitations of @nogc (no array concat, having to use own libraries which may be incompatible with phobos). The complaints mostly come from the fact that D wants to offer a choice, in other languages people just accept what they have. You don't see C# developers complaining much about having to use GC, or C++ programmers all over the world asking for GC. Well, most of the new games (Unity3D) are done in C# nowadays and people live with it even though game development is one of the biggest C++ loving and GC hating crowd there is.
I don't believe users hesitant to use D will suddenly come to D now that there is a @nogc attribute. I also don't believe they want to avoid the GC, even if they say they do. I believe what they really want is to have an alternative to the GC.
Another issue is the quality of D garbage collector, but adding alternative memory management ways doesn't help, fragmenting the codebase.