November 12, 2014 Learn » Basically want to make a macro script | |||
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...I want to pretty much make a macro using this program. I don't really... | |||
November 08, 2014 General » Re: toString refactor in druntime | |||
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My point with the C macro interfaces is it's not the "template" that makes... | |||
November 04, 2014 Issues » [Issue 13676] New: [ddoc] DDoc should wrap each part of function declaration in dedicated macro to allow more readable formatting | |||
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...each part of function
declaration in dedicated macro to allow more readable
formatting
Product: D... | |||
November 02, 2014 General » Re: Programming Language for Games, part 3 | |||
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...don't exactly know how that Rust macro works, sorry, I am still rather ignorant... | |||
November 02, 2014 General » Re: Programming Language for Games, part 3 | |||
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...reliable. (Rust printing function is actually a macro and it verifies the formatting string at... | |||
November 01, 2014 General » Re: Programming Language for Games, part 3 | |||
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...type conversions of C. There's no macro system in D. Mixins are an improvement... | |||
November 01, 2014 General » Re: Programming Language for Games, part 3 | |||
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...no implicit type conversions - had a sane macro system But I guess D already covers... | |||
October 22, 2014 General » Re: debug = x overrides command line | |||
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...unit twice with different settings and a macro definition on the command line to change... | |||
October 20, 2014 Learn » Re: DDoc module description? | |||
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...module description appeared before I redefined the DDOC macro and it worked as expected again. | |||
October 19, 2014 Learn » Re: DDoc module description? | |||
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...I can redefine the DDOC macro (or any other macro) once and have it be... | |||
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