June 08 Announce » Iota v0.3.0 is entering beta stage | |||
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...of now) is now capable of displaying OpenGL context and is capable of detecting inputs... | |||
April 05 Learn » Re: How to resolve two packages requiring different versions of another package? | |||
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Please update `bindbc-opengl` to `1.1.0`. I think it's backwards-compatible with... | |||
April 05 Learn » Re: How to resolve two packages requiring different versions of another package? | |||
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https://github.com/BindBC/bindbc-opengl/issues/47 | |||
April 04 Learn » How to resolve two packages requiring different versions of another package? | |||
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...Unresolvable dependencies to package bindbc-loader: bindbc-opengl 0.13.0 depends on bindbc-loader... | |||
April 02 Learn » Re: Boneheaded question regarding compilation... | |||
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...master/examples/triangle-gl It uses bindbc-opengl instead of glad to load OpenGL functions. | |||
January 08, 2024 Issues » [Issue 23818] Error HMODULE not defined, please use HMODULE | |||
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...to fix anything. My project uses `bindbc.opengl` instead of `bindbc.sdl`, asides from that... | |||
December 30, 2023 Learn » Less verbose or at least "higher level" 2D game engines for Dlang, again. | |||
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...Often the recommendations mention SFML, SDL or OpenGL (obvious links), but I would like to... | |||
December 30, 2023 Learn » Less verbose or at least "higher level" 2D game engines for Dlang. | |||
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...Often the recommendations mention SFML, SDL or OpenGL (obvious links), but I would like to... | |||
December 21, 2023 Announce » Hipreme Engine v1.0.0 Announcement + iOS port | |||
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...guaranteeing more stability. ## Supporting APIs: ### Rendering - OpenGL 3 - OpenGL ES 1/2 - WebGL - Direct3D 11... | |||
September 20, 2023 General » Re: Some discussion on dub dependency resolution | |||
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...up to date. Up-to-date bindbc-opengl 1.0.5: target for configuration [dynamic... | |||
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