September 19, 2023 General » Some discussion on dub dependency resolution | |||
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...up to date. Up-to-date bindbc-opengl 1.0.5: target for configuration [dynamic... | |||
September 03, 2023 General » Implicit @Safe Resources | |||
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Hi all. I'm currently doing OpenGL type binding, and I noticed one assumption in... | |||
July 28, 2023 Learn » Re: Perspective Projection | |||
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...matrix to OpenGL? Be careful that gl3n uses row major matrices, but OpenGL uses column... | |||
July 28, 2023 Learn » Perspective Projection | |||
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I again am having issues with OpenGL, this time with the projection matrix. Using gl3n... | |||
July 23, 2023 Learn » Re: Loading Textures in OpenGL | |||
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Nice to hear that. | |||
July 23, 2023 Learn » Re: Loading Textures in OpenGL | |||
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Ah. Anyhow, I fixed it. I had to use .scanline to fill the Image data... | |||
July 23, 2023 Learn » Re: Loading Textures in OpenGL | |||
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It is me who did it. I was getting some weirdly distorted images. And you... | |||
July 23, 2023 Learn » Re: Loading Textures in OpenGL | |||
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I think I found the problem: It IS the flags I set. Saving the image... | |||
July 23, 2023 Learn » Re: Loading Textures in OpenGL | |||
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Thank you. I'm still trying to work out how it works. It seems as... | |||
July 23, 2023 Learn » Re: Loading Textures in OpenGL | |||
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DCV uses gamut for image input, and opengl for displaying stuff. You can take a... | |||
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