December 05, 2022 Learn » Re: Idiomatic D using GC as a library writer | |||
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...for example Hipreme engine use audio-formats (nothrow @nogc), but audio-formats uses exceptions internally... | |||
November 20, 2022 Learn » Re: Seeking in arsd.simpleaudio? | |||
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...the meantime I'll just use a python script to cut the audio before execution | |||
November 20, 2022 Learn » Seeking in arsd.simpleaudio? | |||
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...D and a different style) and for audio arsd.simpleaudio seems like the only real... | |||
November 15, 2022 Announce » My first game done in my engine is finally running on Xbox Series! | |||
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...4mb (and at that time, image and audio loading weren't even working). Congrats too... | |||
November 11, 2022 Learn » Hipreme's #5 Tip of the day - Avoid raw pointers at all cost | |||
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...an example of my generic audio buffer pool for various audio APIs ```d union HipAudioBuffer... | |||
October 21, 2022 General » Re: A D vs. Rust example | |||
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...prototyping and application extensions (like in scriptable audio applications). One big weakness in C++ and... | |||
October 21, 2022 General » Re: A D vs. Rust example | |||
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Of course. In the small field of audio, I still haven't seen a single... | |||
October 13, 2022 Announce » Re: ctod: a tool that translates C code to D | |||
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...only used internally for raylib (e.g. audio file reading, compression, etc.). I was going... | |||
October 12, 2022 General » Re: Zig vs D generics | |||
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...for all: C++ is still competitive for audio/video/embedded where you want to build... | |||
September 27, 2022 Announce » Re: Meanwhile on the audio front | |||
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Amazing | |||
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