April 16, 2012 General » Re: compiler support added for precise GC | |||
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...in separate pools. In fact, that might be an excellent idea, as such pools would... | |||
March 21, 2012 General » Re: Three Unlikely Successful Features of D | |||
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...They're nice for creating "invisible" memory pools: static class Pool(T, uint size = 100... | |||
February 22, 2012 General » Re: [RFC]Proposal for better garbage collection | |||
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...that has thread local pools and can scan these thread local pools without stopping the... | |||
February 22, 2012 General » [RFC]Proposal for better garbage collection | |||
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...by the GC to keep thread local pools of memory and move a memory block... | |||
February 16, 2012 Druntime » [D-runtime] GC finalization hook? | |||
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...That might work halfway with the few pools we usually have but if you add... | |||
February 13, 2012 Druntime » [D-runtime] Fibers and x87/SSE control words? | |||
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...is intended. The second is within thread pools and such, where the fiber really is... | |||
January 08, 2012 General » Re: [OT] Previously: DMD - Windows -> C# in gamedev | |||
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...might frustrate me. Writing various memory managers/pools/buffers themselves is surely fine in D... | |||
January 08, 2012 General » Re: [OT] Previously: DMD - Windows -> C# in gamedev | |||
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...game engine code deals with reusable memory pools to reduce memory thrashing with large amounts... | |||
January 07, 2012 General » Re: [OT] Previously: DMD - Windows -> C# in gamedev | |||
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...able to assign class memory out of pools, ideally without making my code archaic and... | |||
December 06, 2011 Druntime » [D-runtime] [D-Programming-Language/druntime] 77a5d2: unittest for Gcx.minimize | |||
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...in gc.gcx.Gcx.minimize when all pools are freed - usually at least one pool... | |||
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