October 11, 2010
On Mon, 11 Oct 2010 13:55:31 +0200
>>>>>> "Anders" == Anders F Björklund <afb@algonet.se> wrote:

Anders> Just a thought... Looked like it had a plugin structure ?
Anders>
Anders> i.e. "src/plugins/cppeditor" and "src/plugins/cpptools"
Anders>
Anders> But it would need things like a front-end for completion.
Anders>
Anders> So while you are recruiting new QtD maintainers anyway... :-)

Heh...I'm just starting with D and forgot all C++ I knew from the time of Zortech.

Anders> Not sure what is needed for QtDesigner, opening the .ui ?

Not too familiar with it as well, but I'd assume so.

Anders> If you want to see more support for QtD or D2 in C::B, Anders> you should post that to http://forums.codeblocks.org/

I've sent a post...

Anders> It needs new developers to add *real* support for the D Anders> languages, other than implementing as C++ compilers...

I agree. With more support it could become nice IDE for multi-platform D development.


Sincerely,
Gour

-- 

Gour  | Hlapicina, Croatia  | GPG key: CDBF17CA
----------------------------------------------------------------


October 13, 2010
Gour D. wrote:
> Anders> It needs new developers to add *real* support for the D
> Anders> languages, other than implementing as C++ compilers...
> 
> I agree. With more support it could become nice IDE for multi-platform
> D development.

The existing support should be "good enough" for D1, just that
continuing on that path isn't going to cut it for D2... (IMHO)

Going back to 32-bit just to work with DMD and wxMac isn't too
interesting either ? So that's why I'm leaving it be as it was.

Once GDC/LDC is released for D2 and wxCocoa is released with wx3,
then it might warrant revisiting. But until then, Qt is better ?

But the Code::Blocks project is GPL, and if you want to help with
developing it there is certainly room for more developers there.

--anders
1 2
Next ›   Last »