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July 19, 2002 DirectX | ||||
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Hello... Is it possible, to write DirectX programms with DMC? If yes, what do I need for it? thx |
July 20, 2002 Re: DirectX | ||||
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Posted in reply to Ronny Krüger | You can get .lib files from MS DIRECTX SDK (or from Borland C Builder 5) and convert them to OMF format. Then you have to get .H files from the same SDK (or, again, from Builder). If you use limited set of DirectX functions, can build .lib yourself from .DLL using implib.exe utility. It's enough. I built DirectX 7 application using DMC pretty easy. I think if you take DirectX 8 SDK, you can also build DirectX 8 application. Nic Tiger. "Ronny Krüger" <rk_DarkAngel@freenet.de> wrote in message news:ah9ran$31fb$1@digitaldaemon.com... > Hello... > > Is it possible, to write DirectX programms with DMC? > > If yes, what do I need for it? > > thx > > > > > |
July 21, 2002 Re: DirectX | ||||
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Posted in reply to Nic Tiger | Thank you, but there is another problem I encountered (I got the DirectX 8.1 SDK): When I compile the example-code from samples\Multimedia\Direct3D\Tutorials\Tut01_CreateDevice DMC compiles the code, so that it want a function called _Direct3DCreate8@4 which is available in th MS .lib-file, but not in the converted one. Is there any solution for this problem (or is this one of the functions which don't work)? Can you (or anyone else) give me a short sample, how to start with DirectX? thanx Ronny Krüger Nic Tiger <nictiger@pt.comcor.ru> schrieb in im Newsbeitrag: ahcbf1$2ve7$1@digitaldaemon.com... > You can get .lib files from MS DIRECTX SDK (or from Borland C Builder 5) and > convert them to OMF format. Then you have to get .H files from the same SDK > (or, again, from Builder). > > If you use limited set of DirectX functions, can build .lib yourself from .DLL using implib.exe utility. > > It's enough. I built DirectX 7 application using DMC pretty easy. I think if you take DirectX 8 SDK, you can also build DirectX 8 application. > > Nic Tiger. |
July 21, 2002 Re: DirectX | ||||
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Posted in reply to Ronny Krüger | Create your own .LIB from the .DLL with IMPLIB and a .DEF file.
I think there is an example on the website somewhere.
Jan
"Ronny Krüger" wrote:
> Thank you, but there is another problem I encountered (I got the DirectX 8.1
> SDK):
>
> When I compile the example-code from
>
> samples\Multimedia\Direct3D\Tutorials\Tut01_CreateDevice
>
> DMC compiles the code, so that it want a function called
>
> _Direct3DCreate8@4
>
> which is available in th MS .lib-file, but not in the converted one.
>
> Is there any solution for this problem (or is this one of the functions
> which don't work)?
>
> Can you (or anyone else) give me a short sample, how to start with DirectX?
>
> thanx
>
> Ronny Krüger
>
> Nic Tiger <nictiger@pt.comcor.ru> schrieb in im Newsbeitrag: ahcbf1$2ve7$1@digitaldaemon.com...
> > You can get .lib files from MS DIRECTX SDK (or from Borland C Builder 5)
> and
> > convert them to OMF format. Then you have to get .H files from the same
> SDK
> > (or, again, from Builder).
> >
> > If you use limited set of DirectX functions, can build .lib yourself from .DLL using implib.exe utility.
> >
> > It's enough. I built DirectX 7 application using DMC pretty easy. I think if you take DirectX 8 SDK, you can also build DirectX 8
> application.
> >
> > Nic Tiger.
|
July 21, 2002 Re: DirectX | ||||
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Posted in reply to Ronny Krüger Attachments: | As for me, I can see mentioned symbol (_Direct3DCreate8@4) in converted lib. I convert it like 'coff2omf d3d8.lib' But anyway, if you have any troubles with converting import libraries, you can build these libraries by yourself (like I did for DirectX 7). I used Borland C Builder's impdef utility (attached) to create .DEF file from .DLL. Then I modified .DEF file so that first column contained mangled names (i.e. _Direct3DCreate8@4 instead of Direct3DCreate8) and ran implib utility. Sample .DEF file for DirectX 7 (ddraw.dll) is attached. One more note. Place converted libs in your current (tutorial's folder) or dm/lib folder. Compile tutorial with this command line: sc -I\DX8_SDK\Include CreateDevice.cpp d3d8.lib where -I points to your SDK. Note that we include d3d8.lib into command line. This tells linker to pull this lib in. Otherwise it will not be used (because it is not standard lib to link with). "Ronny Krüger" <rk_DarkAngel@freenet.de> wrote in message news:ahf2i4$2g7i$1@digitaldaemon.com... > Thank you, but there is another problem I encountered (I got the DirectX 8.1 > SDK): > > When I compile the example-code from > > samples\Multimedia\Direct3D\Tutorials\Tut01_CreateDevice > > DMC compiles the code, so that it want a function called > > _Direct3DCreate8@4 > > which is available in th MS .lib-file, but not in the converted one. > > Is there any solution for this problem (or is this one of the functions > which don't work)? > > Can you (or anyone else) give me a short sample, how to start with DirectX? > > thanx > > Ronny Krüger > > > Nic Tiger <nictiger@pt.comcor.ru> schrieb in im Newsbeitrag: ahcbf1$2ve7$1@digitaldaemon.com... > > You can get .lib files from MS DIRECTX SDK (or from Borland C Builder 5) > and > > convert them to OMF format. Then you have to get .H files from the same > SDK > > (or, again, from Builder). > > > > If you use limited set of DirectX functions, can build .lib yourself from > > .DLL using implib.exe utility. > > > > It's enough. I built DirectX 7 application using DMC pretty easy. I think if you take DirectX 8 SDK, you can also build DirectX 8 > application. > > > > Nic Tiger. > > > <<***Attachment IMPDEF.ZIP removed! Jan Knepper***>> |
July 21, 2002 Re: DirectX | ||||
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Posted in reply to Nic Tiger | Nic,
You can NOT submit copyrighted material to this newsgroup!
Jan
Nic Tiger wrote:
> As for me, I can see mentioned symbol (_Direct3DCreate8@4) in converted lib. I convert it like 'coff2omf d3d8.lib'
>
> But anyway, if you have any troubles with converting import libraries, you can build these libraries by yourself (like I did for DirectX 7).
>
> I used Borland C Builder's impdef utility (attached) to create .DEF file
> from .DLL.
> Then I modified .DEF file so that first column contained mangled names (i.e.
> _Direct3DCreate8@4 instead of Direct3DCreate8) and ran implib utility.
> Sample .DEF file for DirectX 7 (ddraw.dll) is attached.
>
> One more note. Place converted libs in your current (tutorial's folder) or
> dm/lib folder.
> Compile tutorial with this command line:
>
> sc -I\DX8_SDK\Include CreateDevice.cpp d3d8.lib
>
> where -I points to your SDK.
>
> Note that we include d3d8.lib into command line. This tells linker to pull this lib in. Otherwise it will not be used (because it is not standard lib to link with).
>
> "Ronny Krüger" <rk_DarkAngel@freenet.de> wrote in message news:ahf2i4$2g7i$1@digitaldaemon.com...
> > Thank you, but there is another problem I encountered (I got the DirectX
> 8.1
> > SDK):
> >
> > When I compile the example-code from
> >
> > samples\Multimedia\Direct3D\Tutorials\Tut01_CreateDevice
> >
> > DMC compiles the code, so that it want a function called
> >
> > _Direct3DCreate8@4
> >
> > which is available in th MS .lib-file, but not in the converted one.
> >
> > Is there any solution for this problem (or is this one of the functions
> > which don't work)?
> >
> > Can you (or anyone else) give me a short sample, how to start with
> DirectX?
> >
> > thanx
> >
> > Ronny Krüger
> >
> >
> > Nic Tiger <nictiger@pt.comcor.ru> schrieb in im Newsbeitrag: ahcbf1$2ve7$1@digitaldaemon.com...
> > > You can get .lib files from MS DIRECTX SDK (or from Borland C Builder 5)
> > and
> > > convert them to OMF format. Then you have to get .H files from the same
> > SDK
> > > (or, again, from Builder).
> > >
> > > If you use limited set of DirectX functions, can build .lib yourself
> from
> > > .DLL using implib.exe utility.
> > >
> > > It's enough. I built DirectX 7 application using DMC pretty easy. I think if you take DirectX 8 SDK, you can also build DirectX 8
> > application.
> > >
> > > Nic Tiger.
> >
> >
> >
>
> Name: IMPDEF.ZIP
> IMPDEF.ZIP Type: WinZip File (application/x-unknown-content-type-WinZip)
> Encoding: x-uuencode
>
> LIBRARY DDRAW.DLL
>
> EXPORTS
> _AcquireDDThreadLock@0 = AcquireDDThreadLock ; AcquireDDThreadLock
> _D3DParseUnknownCommand = D3DParseUnknownCommand ; D3DParseUnknownCommand
> _DDGetAttachedSurfaceLcl = DDGetAttachedSurfaceLcl ; DDGetAttachedSurfaceLcl
> _DDInternalLock@8 = DDInternalLock ; DDInternalLock
> _DDInternalUnlock@4 = DDInternalUnlock ; DDInternalUnlock
> _DSoundHelp = DSoundHelp ; DSoundHelp
> _DirectDrawCreate@12 = DirectDrawCreate ; DirectDrawCreate
> _DirectDrawCreateClipper@12 = DirectDrawCreateClipper ; DirectDrawCreateClipper
> _DirectDrawCreateEx@16 = DirectDrawCreateEx ; DirectDrawCreateEx
> _DirectDrawEnumerateA@8 = DirectDrawEnumerateA ; DirectDrawEnumerateA
> _DirectDrawEnumerateExA = DirectDrawEnumerateExA ; DirectDrawEnumerateExA
> _DirectDrawEnumerateExW = DirectDrawEnumerateExW ; DirectDrawEnumerateExW
> _DirectDrawEnumerateW@8 = DirectDrawEnumerateW ; DirectDrawEnumerateW
> _DllCanUnloadNow@0 = DllCanUnloadNow ; DllCanUnloadNow
> _DllGetClassObject@12 = DllGetClassObject ; DllGetClassObject
> _GetDDSurfaceLocal = GetDDSurfaceLocal ; GetDDSurfaceLocal
> _GetOLEThunkData = GetOLEThunkData ; GetOLEThunkData
> _GetSurfaceFromDC = GetSurfaceFromDC ; GetSurfaceFromDC
> _RegisterSpecialCase = RegisterSpecialCase ; RegisterSpecialCase
> _ReleaseDDThreadLock@0 = ReleaseDDThreadLock ; ReleaseDDThreadLock
|
July 22, 2002 Re: DirectX | ||||
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Posted in reply to Jan Knepper | Oops! I will not in the future. Excuse me. "Jan Knepper" <jan@smartsoft.cc> wrote in message news:3D3B2269.138B457E@smartsoft.cc... > Nic, > > You can NOT submit copyrighted material to this newsgroup! > > Jan > > > > Nic Tiger wrote: > > > As for me, I can see mentioned symbol (_Direct3DCreate8@4) in converted lib. > > I convert it like 'coff2omf d3d8.lib' > > > > But anyway, if you have any troubles with converting import libraries, you > > can build these libraries by yourself (like I did for DirectX 7). > > > > I used Borland C Builder's impdef utility (attached) to create .DEF file > > from .DLL. > > Then I modified .DEF file so that first column contained mangled names (i.e. > > _Direct3DCreate8@4 instead of Direct3DCreate8) and ran implib utility. > > Sample .DEF file for DirectX 7 (ddraw.dll) is attached. > > > > One more note. Place converted libs in your current (tutorial's folder) or > > dm/lib folder. > > Compile tutorial with this command line: > > > > sc -I\DX8_SDK\Include CreateDevice.cpp d3d8.lib > > > > where -I points to your SDK. > > > > Note that we include d3d8.lib into command line. This tells linker to pull > > this lib in. Otherwise it will not be used (because it is not standard lib > > to link with). > > > > "Ronny Kr?ger" <rk_DarkAngel@freenet.de> wrote in message news:ahf2i4$2g7i$1@digitaldaemon.com... > > > Thank you, but there is another problem I encountered (I got the DirectX > > 8.1 > > > SDK): > > > > > > When I compile the example-code from > > > > > > samples\Multimedia\Direct3D\Tutorials\Tut01_CreateDevice > > > > > > DMC compiles the code, so that it want a function called > > > > > > _Direct3DCreate8@4 > > > > > > which is available in th MS .lib-file, but not in the converted one. > > > > > > Is there any solution for this problem (or is this one of the functions > > > which don't work)? > > > > > > Can you (or anyone else) give me a short sample, how to start with > > DirectX? > > > > > > thanx > > > > > > Ronny Kr?ger > > > > > > > > > Nic Tiger <nictiger@pt.comcor.ru> schrieb in im Newsbeitrag: ahcbf1$2ve7$1@digitaldaemon.com... > > > > You can get .lib files from MS DIRECTX SDK (or from Borland C Builder 5) > > > and > > > > convert them to OMF format. Then you have to get .H files from the same > > > SDK > > > > (or, again, from Builder). > > > > > > > > If you use limited set of DirectX functions, can build .lib yourself > > from > > > > .DLL using implib.exe utility. > > > > > > > > It's enough. I built DirectX 7 application using DMC pretty easy. I think if you take DirectX 8 SDK, you can also build DirectX 8 > > > application. > > > > > > > > Nic Tiger. > > > > > > > > > > > > > Name: IMPDEF.ZIP > > IMPDEF.ZIP Type: WinZip File (application/x-unknown-content-type-WinZip) > > Encoding: x-uuencode > > > > LIBRARY DDRAW.DLL > > > > EXPORTS > > _AcquireDDThreadLock@0 = AcquireDDThreadLock ; AcquireDDThreadLock > > _D3DParseUnknownCommand = D3DParseUnknownCommand ; D3DParseUnknownCommand > > _DDGetAttachedSurfaceLcl = DDGetAttachedSurfaceLcl ; DDGetAttachedSurfaceLcl > > _DDInternalLock@8 = DDInternalLock ; DDInternalLock > > _DDInternalUnlock@4 = DDInternalUnlock ; DDInternalUnlock > > _DSoundHelp = DSoundHelp ; DSoundHelp > > _DirectDrawCreate@12 = DirectDrawCreate ; DirectDrawCreate > > _DirectDrawCreateClipper@12 = DirectDrawCreateClipper ; DirectDrawCreateClipper > > _DirectDrawCreateEx@16 = DirectDrawCreateEx ; DirectDrawCreateEx > > _DirectDrawEnumerateA@8 = DirectDrawEnumerateA ; DirectDrawEnumerateA > > _DirectDrawEnumerateExA = DirectDrawEnumerateExA ; DirectDrawEnumerateExA > > _DirectDrawEnumerateExW = DirectDrawEnumerateExW ; DirectDrawEnumerateExW > > _DirectDrawEnumerateW@8 = DirectDrawEnumerateW ; DirectDrawEnumerateW > > _DllCanUnloadNow@0 = DllCanUnloadNow ; DllCanUnloadNow > > _DllGetClassObject@12 = DllGetClassObject ; DllGetClassObject > > _GetDDSurfaceLocal = GetDDSurfaceLocal ; GetDDSurfaceLocal > > _GetOLEThunkData = GetOLEThunkData ; GetOLEThunkData > > _GetSurfaceFromDC = GetSurfaceFromDC ; GetSurfaceFromDC > > _RegisterSpecialCase = RegisterSpecialCase ; RegisterSpecialCase > > _ReleaseDDThreadLock@0 = ReleaseDDThreadLock ; ReleaseDDThreadLock > > > |
July 22, 2002 Re: DirectX | ||||
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Posted in reply to Nic Tiger | Thank you... I've found out why it didn't worked: The DX8-Lib-Files are in a newer format (as described in the DMC-Manual of coff2omf). I've used MS link.exe to convert them first and the coff2omf. The examples I've tested also work fine. Nic Tiger <nictiger@pt.comcor.ru> schrieb in im Newsbeitrag: ahf6f2$2k3b$1@digitaldaemon.com... > As for me, I can see mentioned symbol (_Direct3DCreate8@4) in converted lib. > I convert it like 'coff2omf d3d8.lib' > > But anyway, if you have any troubles with converting import libraries, you can build these libraries by yourself (like I did for DirectX 7). > > I used Borland C Builder's impdef utility (attached) to create .DEF file > from .DLL. > Then I modified .DEF file so that first column contained mangled names (i.e. > _Direct3DCreate8@4 instead of Direct3DCreate8) and ran implib utility. > Sample .DEF file for DirectX 7 (ddraw.dll) is attached. > > One more note. Place converted libs in your current (tutorial's folder) or > dm/lib folder. > Compile tutorial with this command line: > > sc -I\DX8_SDK\Include CreateDevice.cpp d3d8.lib > > where -I points to your SDK. > > Note that we include d3d8.lib into command line. This tells linker to pull this lib in. Otherwise it will not be used (because it is not standard lib to link with). > |
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