Thread overview
DirectX
Jul 19, 2002
Ronny Krüger
Jul 20, 2002
Nic Tiger
Jul 21, 2002
Ronny Krüger
Jul 21, 2002
Jan Knepper
Jul 21, 2002
Nic Tiger
Jul 21, 2002
Jan Knepper
Jul 22, 2002
Nic Tiger
Jul 22, 2002
Ronny Krüger
July 19, 2002
Hello...

Is it possible, to write DirectX programms with DMC?

If yes, what do I need for it?

thx





July 20, 2002
You can get .lib files from MS DIRECTX SDK (or from Borland C Builder 5) and
convert them to OMF format. Then you have to get .H files from the same SDK
(or, again, from Builder).

If you use limited set of DirectX functions, can build .lib yourself from .DLL using implib.exe utility.

It's enough. I built DirectX 7 application using DMC pretty easy.
I think if you take DirectX 8 SDK, you can also build DirectX 8 application.

Nic Tiger.

"Ronny Krüger" <rk_DarkAngel@freenet.de> wrote in message news:ah9ran$31fb$1@digitaldaemon.com...
> Hello...
>
> Is it possible, to write DirectX programms with DMC?
>
> If yes, what do I need for it?
>
> thx
>
>
>
>
>


July 21, 2002
Thank you, but there is another problem I encountered (I got the DirectX 8.1
SDK):

When I compile the example-code from

    samples\Multimedia\Direct3D\Tutorials\Tut01_CreateDevice

DMC compiles the code, so that it want a function called

    _Direct3DCreate8@4

which is available in th MS .lib-file, but not in the converted one.

Is there any solution for this problem (or is this one of the functions
which don't work)?

Can you (or anyone else) give me a short sample, how to start with DirectX?

thanx

Ronny Krüger


Nic Tiger <nictiger@pt.comcor.ru> schrieb in im Newsbeitrag: ahcbf1$2ve7$1@digitaldaemon.com...
> You can get .lib files from MS DIRECTX SDK (or from Borland C Builder 5)
and
> convert them to OMF format. Then you have to get .H files from the same
SDK
> (or, again, from Builder).
>
> If you use limited set of DirectX functions, can build .lib yourself from .DLL using implib.exe utility.
>
> It's enough. I built DirectX 7 application using DMC pretty easy. I think if you take DirectX 8 SDK, you can also build DirectX 8
application.
>
> Nic Tiger.



July 21, 2002
Create your own .LIB from the .DLL with IMPLIB and a .DEF file.
I think there is an example on the website somewhere.
Jan



"Ronny Krüger" wrote:

> Thank you, but there is another problem I encountered (I got the DirectX 8.1
> SDK):
>
> When I compile the example-code from
>
>     samples\Multimedia\Direct3D\Tutorials\Tut01_CreateDevice
>
> DMC compiles the code, so that it want a function called
>
>     _Direct3DCreate8@4
>
> which is available in th MS .lib-file, but not in the converted one.
>
> Is there any solution for this problem (or is this one of the functions
> which don't work)?
>
> Can you (or anyone else) give me a short sample, how to start with DirectX?
>
> thanx
>
> Ronny Krüger
>
> Nic Tiger <nictiger@pt.comcor.ru> schrieb in im Newsbeitrag: ahcbf1$2ve7$1@digitaldaemon.com...
> > You can get .lib files from MS DIRECTX SDK (or from Borland C Builder 5)
> and
> > convert them to OMF format. Then you have to get .H files from the same
> SDK
> > (or, again, from Builder).
> >
> > If you use limited set of DirectX functions, can build .lib yourself from .DLL using implib.exe utility.
> >
> > It's enough. I built DirectX 7 application using DMC pretty easy. I think if you take DirectX 8 SDK, you can also build DirectX 8
> application.
> >
> > Nic Tiger.

July 21, 2002
As for me, I can see mentioned symbol (_Direct3DCreate8@4) in converted lib. I convert it like 'coff2omf d3d8.lib'

But anyway, if you have any troubles with converting import libraries, you can build these libraries by yourself (like I did for DirectX 7).

I used Borland C Builder's impdef utility (attached) to create .DEF file
from .DLL.
Then I modified .DEF file so that first column contained mangled names (i.e.
_Direct3DCreate8@4 instead of Direct3DCreate8) and ran implib utility.
Sample .DEF file for DirectX 7 (ddraw.dll) is attached.

One more note. Place converted libs in your current (tutorial's folder) or
dm/lib folder.
Compile tutorial with this command line:

  sc -I\DX8_SDK\Include CreateDevice.cpp d3d8.lib

where -I points to your SDK.

Note that we include d3d8.lib into command line. This tells linker to pull this lib in. Otherwise it will not be used (because it is not standard lib to link with).

"Ronny Krüger" <rk_DarkAngel@freenet.de> wrote in message news:ahf2i4$2g7i$1@digitaldaemon.com...
> Thank you, but there is another problem I encountered (I got the DirectX
8.1
> SDK):
>
> When I compile the example-code from
>
>     samples\Multimedia\Direct3D\Tutorials\Tut01_CreateDevice
>
> DMC compiles the code, so that it want a function called
>
>     _Direct3DCreate8@4
>
> which is available in th MS .lib-file, but not in the converted one.
>
> Is there any solution for this problem (or is this one of the functions
> which don't work)?
>
> Can you (or anyone else) give me a short sample, how to start with
DirectX?
>
> thanx
>
> Ronny Krüger
>
>
> Nic Tiger <nictiger@pt.comcor.ru> schrieb in im Newsbeitrag: ahcbf1$2ve7$1@digitaldaemon.com...
> > You can get .lib files from MS DIRECTX SDK (or from Borland C Builder 5)
> and
> > convert them to OMF format. Then you have to get .H files from the same
> SDK
> > (or, again, from Builder).
> >
> > If you use limited set of DirectX functions, can build .lib yourself
from
> > .DLL using implib.exe utility.
> >
> > It's enough. I built DirectX 7 application using DMC pretty easy. I think if you take DirectX 8 SDK, you can also build DirectX 8
> application.
> >
> > Nic Tiger.
>
>
>


<<***Attachment IMPDEF.ZIP removed! Jan Knepper***>>



July 21, 2002
Nic,

You can NOT submit copyrighted material to this newsgroup!

Jan



Nic Tiger wrote:

> As for me, I can see mentioned symbol (_Direct3DCreate8@4) in converted lib. I convert it like 'coff2omf d3d8.lib'
>
> But anyway, if you have any troubles with converting import libraries, you can build these libraries by yourself (like I did for DirectX 7).
>
> I used Borland C Builder's impdef utility (attached) to create .DEF file
> from .DLL.
> Then I modified .DEF file so that first column contained mangled names (i.e.
> _Direct3DCreate8@4 instead of Direct3DCreate8) and ran implib utility.
> Sample .DEF file for DirectX 7 (ddraw.dll) is attached.
>
> One more note. Place converted libs in your current (tutorial's folder) or
> dm/lib folder.
> Compile tutorial with this command line:
>
>   sc -I\DX8_SDK\Include CreateDevice.cpp d3d8.lib
>
> where -I points to your SDK.
>
> Note that we include d3d8.lib into command line. This tells linker to pull this lib in. Otherwise it will not be used (because it is not standard lib to link with).
>
> "Ronny Krüger" <rk_DarkAngel@freenet.de> wrote in message news:ahf2i4$2g7i$1@digitaldaemon.com...
> > Thank you, but there is another problem I encountered (I got the DirectX
> 8.1
> > SDK):
> >
> > When I compile the example-code from
> >
> >     samples\Multimedia\Direct3D\Tutorials\Tut01_CreateDevice
> >
> > DMC compiles the code, so that it want a function called
> >
> >     _Direct3DCreate8@4
> >
> > which is available in th MS .lib-file, but not in the converted one.
> >
> > Is there any solution for this problem (or is this one of the functions
> > which don't work)?
> >
> > Can you (or anyone else) give me a short sample, how to start with
> DirectX?
> >
> > thanx
> >
> > Ronny Krüger
> >
> >
> > Nic Tiger <nictiger@pt.comcor.ru> schrieb in im Newsbeitrag: ahcbf1$2ve7$1@digitaldaemon.com...
> > > You can get .lib files from MS DIRECTX SDK (or from Borland C Builder 5)
> > and
> > > convert them to OMF format. Then you have to get .H files from the same
> > SDK
> > > (or, again, from Builder).
> > >
> > > If you use limited set of DirectX functions, can build .lib yourself
> from
> > > .DLL using implib.exe utility.
> > >
> > > It's enough. I built DirectX 7 application using DMC pretty easy. I think if you take DirectX 8 SDK, you can also build DirectX 8
> > application.
> > >
> > > Nic Tiger.
> >
> >
> >
>
>                  Name: IMPDEF.ZIP
>    IMPDEF.ZIP    Type: WinZip File (application/x-unknown-content-type-WinZip)
>              Encoding: x-uuencode
>
> LIBRARY     DDRAW.DLL
>
> EXPORTS
>     _AcquireDDThreadLock@0        = AcquireDDThreadLock                 ; AcquireDDThreadLock
>     _D3DParseUnknownCommand       = D3DParseUnknownCommand              ; D3DParseUnknownCommand
>     _DDGetAttachedSurfaceLcl      = DDGetAttachedSurfaceLcl             ; DDGetAttachedSurfaceLcl
>     _DDInternalLock@8             = DDInternalLock                      ; DDInternalLock
>     _DDInternalUnlock@4           = DDInternalUnlock                    ; DDInternalUnlock
>     _DSoundHelp                   = DSoundHelp                          ; DSoundHelp
>     _DirectDrawCreate@12          = DirectDrawCreate                    ; DirectDrawCreate
>     _DirectDrawCreateClipper@12   = DirectDrawCreateClipper             ; DirectDrawCreateClipper
>     _DirectDrawCreateEx@16        = DirectDrawCreateEx                  ; DirectDrawCreateEx
>     _DirectDrawEnumerateA@8       = DirectDrawEnumerateA                ; DirectDrawEnumerateA
>     _DirectDrawEnumerateExA       = DirectDrawEnumerateExA              ; DirectDrawEnumerateExA
>     _DirectDrawEnumerateExW       = DirectDrawEnumerateExW              ; DirectDrawEnumerateExW
>     _DirectDrawEnumerateW@8       = DirectDrawEnumerateW                ; DirectDrawEnumerateW
>     _DllCanUnloadNow@0            = DllCanUnloadNow                     ; DllCanUnloadNow
>     _DllGetClassObject@12         = DllGetClassObject                   ; DllGetClassObject
>     _GetDDSurfaceLocal            = GetDDSurfaceLocal                   ; GetDDSurfaceLocal
>     _GetOLEThunkData              = GetOLEThunkData                     ; GetOLEThunkData
>     _GetSurfaceFromDC             = GetSurfaceFromDC                    ; GetSurfaceFromDC
>     _RegisterSpecialCase          = RegisterSpecialCase                 ; RegisterSpecialCase
>     _ReleaseDDThreadLock@0        = ReleaseDDThreadLock                 ; ReleaseDDThreadLock



July 22, 2002
Oops! I will not in the future. Excuse me.

"Jan Knepper" <jan@smartsoft.cc> wrote in message news:3D3B2269.138B457E@smartsoft.cc...
> Nic,
>
> You can NOT submit copyrighted material to this newsgroup!
>
> Jan
>
>
>
> Nic Tiger wrote:
>
> > As for me, I can see mentioned symbol (_Direct3DCreate8@4) in converted
lib.
> > I convert it like 'coff2omf d3d8.lib'
> >
> > But anyway, if you have any troubles with converting import libraries,
you
> > can build these libraries by yourself (like I did for DirectX 7).
> >
> > I used Borland C Builder's impdef utility (attached) to create .DEF file
> > from .DLL.
> > Then I modified .DEF file so that first column contained mangled names
(i.e.
> > _Direct3DCreate8@4 instead of Direct3DCreate8) and ran implib utility.
> > Sample .DEF file for DirectX 7 (ddraw.dll) is attached.
> >
> > One more note. Place converted libs in your current (tutorial's folder)
or
> > dm/lib folder.
> > Compile tutorial with this command line:
> >
> >   sc -I\DX8_SDK\Include CreateDevice.cpp d3d8.lib
> >
> > where -I points to your SDK.
> >
> > Note that we include d3d8.lib into command line. This tells linker to
pull
> > this lib in. Otherwise it will not be used (because it is not standard
lib
> > to link with).
> >
> > "Ronny Kr?ger" <rk_DarkAngel@freenet.de> wrote in message news:ahf2i4$2g7i$1@digitaldaemon.com...
> > > Thank you, but there is another problem I encountered (I got the
DirectX
> > 8.1
> > > SDK):
> > >
> > > When I compile the example-code from
> > >
> > >     samples\Multimedia\Direct3D\Tutorials\Tut01_CreateDevice
> > >
> > > DMC compiles the code, so that it want a function called
> > >
> > >     _Direct3DCreate8@4
> > >
> > > which is available in th MS .lib-file, but not in the converted one.
> > >
> > > Is there any solution for this problem (or is this one of the
functions
> > > which don't work)?
> > >
> > > Can you (or anyone else) give me a short sample, how to start with
> > DirectX?
> > >
> > > thanx
> > >
> > > Ronny Kr?ger
> > >
> > >
> > > Nic Tiger <nictiger@pt.comcor.ru> schrieb in im Newsbeitrag: ahcbf1$2ve7$1@digitaldaemon.com...
> > > > You can get .lib files from MS DIRECTX SDK (or from Borland C
Builder 5)
> > > and
> > > > convert them to OMF format. Then you have to get .H files from the
same
> > > SDK
> > > > (or, again, from Builder).
> > > >
> > > > If you use limited set of DirectX functions, can build .lib yourself
> > from
> > > > .DLL using implib.exe utility.
> > > >
> > > > It's enough. I built DirectX 7 application using DMC pretty easy. I think if you take DirectX 8 SDK, you can also build DirectX 8
> > > application.
> > > >
> > > > Nic Tiger.
> > >
> > >
> > >
> >
> >                  Name: IMPDEF.ZIP
> >    IMPDEF.ZIP    Type: WinZip File
(application/x-unknown-content-type-WinZip)
> >              Encoding: x-uuencode
> >
> > LIBRARY     DDRAW.DLL
> >
> > EXPORTS
> >     _AcquireDDThreadLock@0        = AcquireDDThreadLock
; AcquireDDThreadLock
> >     _D3DParseUnknownCommand       = D3DParseUnknownCommand
; D3DParseUnknownCommand
> >     _DDGetAttachedSurfaceLcl      = DDGetAttachedSurfaceLcl
; DDGetAttachedSurfaceLcl
> >     _DDInternalLock@8             = DDInternalLock
; DDInternalLock
> >     _DDInternalUnlock@4           = DDInternalUnlock
; DDInternalUnlock
> >     _DSoundHelp                   = DSoundHelp
; DSoundHelp
> >     _DirectDrawCreate@12          = DirectDrawCreate
; DirectDrawCreate
> >     _DirectDrawCreateClipper@12   = DirectDrawCreateClipper
; DirectDrawCreateClipper
> >     _DirectDrawCreateEx@16        = DirectDrawCreateEx
; DirectDrawCreateEx
> >     _DirectDrawEnumerateA@8       = DirectDrawEnumerateA
; DirectDrawEnumerateA
> >     _DirectDrawEnumerateExA       = DirectDrawEnumerateExA
; DirectDrawEnumerateExA
> >     _DirectDrawEnumerateExW       = DirectDrawEnumerateExW
; DirectDrawEnumerateExW
> >     _DirectDrawEnumerateW@8       = DirectDrawEnumerateW
; DirectDrawEnumerateW
> >     _DllCanUnloadNow@0            = DllCanUnloadNow
; DllCanUnloadNow
> >     _DllGetClassObject@12         = DllGetClassObject
; DllGetClassObject
> >     _GetDDSurfaceLocal            = GetDDSurfaceLocal
; GetDDSurfaceLocal
> >     _GetOLEThunkData              = GetOLEThunkData
; GetOLEThunkData
> >     _GetSurfaceFromDC             = GetSurfaceFromDC
; GetSurfaceFromDC
> >     _RegisterSpecialCase          = RegisterSpecialCase
; RegisterSpecialCase
> >     _ReleaseDDThreadLock@0        = ReleaseDDThreadLock
; ReleaseDDThreadLock
>
>
>


July 22, 2002
Thank you... I've found out why it didn't worked:

The DX8-Lib-Files are in a newer format (as described in the DMC-Manual of
coff2omf).
I've used MS link.exe to convert them first and the coff2omf.

The examples I've tested also work fine.


Nic Tiger <nictiger@pt.comcor.ru> schrieb in im Newsbeitrag: ahf6f2$2k3b$1@digitaldaemon.com...
> As for me, I can see mentioned symbol (_Direct3DCreate8@4) in converted
lib.
> I convert it like 'coff2omf d3d8.lib'
>
> But anyway, if you have any troubles with converting import libraries, you can build these libraries by yourself (like I did for DirectX 7).
>
> I used Borland C Builder's impdef utility (attached) to create .DEF file
> from .DLL.
> Then I modified .DEF file so that first column contained mangled names
(i.e.
> _Direct3DCreate8@4 instead of Direct3DCreate8) and ran implib utility.
> Sample .DEF file for DirectX 7 (ddraw.dll) is attached.
>
> One more note. Place converted libs in your current (tutorial's folder) or
> dm/lib folder.
> Compile tutorial with this command line:
>
>   sc -I\DX8_SDK\Include CreateDevice.cpp d3d8.lib
>
> where -I points to your SDK.
>
> Note that we include d3d8.lib into command line. This tells linker to pull this lib in. Otherwise it will not be used (because it is not standard lib to link with).
>