January 26, 2023

On Thursday, 26 January 2023 at 23:10:39 UTC, TheZipCreator wrote:

>

On Thursday, 26 January 2023 at 01:29:09 UTC, TheZipCreator wrote:

>

also at some point I'm thinking of making a "how to play" button. I probably should've done that before the announcement. (By the way, have you tried increasing the numbers next to the "move" and "deploy" counters before clicking the button? The game worked for my windows tester, sorry for the lack of any tutorial whatsoever)

The newest version (2.2.0) now has a How to Play button! Hopefully the game will be easier to figure out now

link

Do you have plans add macOS support?

January 27, 2023

On Thursday, 26 January 2023 at 23:25:45 UTC, Sergey wrote:

>

On Thursday, 26 January 2023 at 23:10:39 UTC, TheZipCreator wrote:

>

On Thursday, 26 January 2023 at 01:29:09 UTC, TheZipCreator wrote:

>

also at some point I'm thinking of making a "how to play" button. I probably should've done that before the announcement. (By the way, have you tried increasing the numbers next to the "move" and "deploy" counters before clicking the button? The game worked for my windows tester, sorry for the lack of any tutorial whatsoever)

The newest version (2.2.0) now has a How to Play button! Hopefully the game will be easier to figure out now

link

Do you have plans add macOS support?

No, since setting up a working cross-compiler for mac seems like a pain. For now, just run the windows one via WINE and it should work.

1 2
Next ›   Last »