June 04, 2004
I think *all* interaction with any native C APIs should be done through thin
layers
that handle all issues of char[] <-> char*. std.recls.d has examples of these,
although I'd be the first to acknowledge that they may not be perfect.

"Walter" <newshound@digitalmars.com> wrote in message news:c9ole4$1m0s$1@digitaldaemon.com...
>
> "Vathix" <vathix@dprogramming.com> wrote in message news:bukk58$1ip1$1@digitaldaemon.com...
> > I'd prefer that it only
> > append the \0 at the time of casting to char*, cast overloads are good
> > for this; I wonder why they aren't in D.
>
> There are many times in C where char*'s are not necessarilly 0 terminated, it's just a convention. By forcing this issue in D, unexpected strange bugs can crop up when interoperating with C. Unfortunately, when dealing with C APIs, one always needs to carefully check the documentation for it to see how to correctly pass strings. Win32 APIs are certainly NOT consistent about it.
>
>



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