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January 26, 2016 Which tools do you use to refactor your codebase? | ||||
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struct Foo{
void bar(){
}
}
auto f = Foo();
f.bar();
For example you decide that 'bar' was a very poor choice for a name but you have already used it in many different files and manually changing ever occurrence is very annoying.
You also can't really make a global substitution (for example with vim regex) because other types may also have a method called 'bar'.
Is there anything for D to help refactor names for types, functions, variables etc?
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February 01, 2016 Re: Which tools do you use to refactor your codebase? | ||||
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Posted in reply to maik klein | Am Tue, 26 Jan 2016 22:42:49 +0000 schrieb maik klein <maikklein@googlemail.com>: > struct Foo{ > void bar(){ > } > } > > auto f = Foo(); > f.bar(); > > For example you decide that 'bar' was a very poor choice for a name but you have already used it in many different files and manually changing ever occurrence is very annoying. > > You also can't really make a global substitution (for example with vim regex) because other types may also have a method called 'bar'. > > Is there anything for D to help refactor names for types, functions, variables etc? In Mono-D I press F2 and type the new name. -- Marco | |||
April 26, 2016 Re: Which tools do you use to refactor your codebase? | ||||
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Posted in reply to maik klein | On Tuesday, 26 January 2016 at 22:42:49 UTC, maik klein wrote: > struct Foo{ > void bar(){ > } > } > > auto f = Foo(); > f.bar(); > > For example you decide that 'bar' was a very poor choice for a name but you have already used it in many different files and manually changing ever occurrence is very annoying. > > You also can't really make a global substitution (for example with vim regex) because other types may also have a method called 'bar'. > > Is there anything for D to help refactor names for types, functions, variables etc? It's maybe premature to talk about this but DCD will probably support a new function that allows refactoring. I'm a bit forward with this feature and it's already in Coedit master: see it in action : https://vimeo.com/164209261 First you can see that the semantic is used because "variable" renaming is done only one the global. Later the same append with a Foo "foo" renamed to "instance" inside a function itself named "foo" and whose name is not affected. :) | |||
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