April 29, 2006
In article <e2v5k3$2aa6$1@digitaldaemon.com>, Tydr Schnubbis says...
>
>mclysenk@mtu.edu wrote:
>> Well, the school semester is almost over and most of my projects are getting wrapped up.  I figured I should post the results of my team software project.
>> 
>> http://www.csl.mtu.edu/cs3141/project/group2/www/index.html
>> 
>> It is written entirely in D, using Derelict, SDL and SDL mixer.  The gameplay is similar to Dr. Robotnik's Mean Bean Machine or Puyo Puyo.
>> 
>> Throughout the project, we extensively used contract programming and unittests. As a result, we finished our project ahead of schedule and with fewer major bugs than any of the other teams.  I would like to say that D directly improved the productivity and success of our project.
>> 
>> You can see some of the other projects here: http://www.csl.mtu.edu/cs3141/www/Home.html
>> 
>> Any feedback at all would be appreciated.
>> 
>> -Mikola Lysenko
>> 
>> 
>
>I tried the single player.  It looks cool, and the music is nice.  Only thing is it gets a bit boring after a while, because it's just too easy.
>  A only played until the second level (underwater), but it didn't seem
>any harder than the first.  So I could probably have played forever, which isn't very challenging.

That's because it is only for practice.  The real single player is when you fight the bots.  You can cycle through the bots by clicking on their name in the Vs. AI menu.



April 30, 2006
mclyse wrote:
> In article <e2v5k3$2aa6$1@digitaldaemon.com>, Tydr Schnubbis says...
>>
>>I tried the single player.  It looks cool, and the music is nice.  Only thing is it gets a bit boring after a while, because it's just too easy. 
>>  A only played until the second level (underwater), but it didn't seem 
>>any harder than the first.  So I could probably have played forever, which isn't very challenging.
> 
> That's because it is only for practice.  The real single player is when you
> fight the bots.  You can cycle through the bots by clicking on their name in the
> Vs. AI menu.
> 
> 
Oh, I thought 'practice' and 'Vs. AI' was the same thing.  It's a lot more fun now.  But I sort of wish there was a way to know the skill level of the different AI's.  Just a bunch of names doesn't tell me much.
April 30, 2006
Tom S wrote:
> At my univ we've been doing presentations for the 'English for Information Technology' course. Students have grouped into teams of 2 or 3 persons and we chose some topics to present. Me and my friend were lucky to talk about computer games. To accompany the presentation, I made a simple game in D. It's a combination of Die-Hard and quiz games :)
> 
> The name of the game is STFU, which obviously means 'Shoot That Fat Uncle'.
> 
> here's the download link:
> http://www.mat.uni.torun.pl/~h3r3tic/STFU.zip
> 
> and a screenshot:
> http://www.mat.uni.torun.pl/~h3r3tic/STFU_shot.png
> 
> The .zip archive contains the full source code (You'll need Build 2.09, DMD.154 and Derelict to compile it yourself) and binary versions for Windows and Linux. The linux version was compiled on SuSE and it requires you to have OpenGL, GLU, SDL, SDL_mixer, SDL_ttf and DevIL runtimes (.so files)
> 
> The game has been completed in under a week (some source has been taken from my other D projects) so not much testing was done. It worked on 90% of test platforms, showing weird problems on one system with GeForce7800 and one ATI x1800. That's yet to be debugged. But it ran fine on platforms ranging from SiS and Intel graphics cards, thru Riva TNT to GF5 series.
> If you experience any problems, please send your hardware specifications and a description of the problem to the email: h3r3tic xx o2 xx pl
> 
> During most of the game you're supposed to shoot the guys that give bad answers to questions. You shoot with your left mouse button, reload with the right.
> The faces of ingame characters are the faces of folks from my univ stolen completely with no permission but laughed over ;)
> 
> Enjoy :D
> 
> 

That's awesome.

-- 
Regards,
James Dunne
May 01, 2006
Would you both be okay with putting this on the Digital Mars D front page as a genuine customer quote?

Walter Bright wrote:
> clayasaurus wrote:
> 
>> I've been allowed to use any high level language I want for my software engineering course, and I choose D. I'm usually surprised by how elegant the D solutions are.
> 
> 
> That aspect is one of the problems D has in gaining mindshare - people look at it and see a grab-bag of C++ like features, and figure they'll just stay with C++. It's only after they actually use it for a bit do they notice the real advantages coming through. The sum really is a lot more than just the individual features.
May 01, 2006
Tydr Schnubbis wrote:
> mclyse wrote:
> 
>> In article <e2v5k3$2aa6$1@digitaldaemon.com>, Tydr Schnubbis says...
>>
>>>
>>> I tried the single player.  It looks cool, and the music is nice.  Only thing is it gets a bit boring after a while, because it's just too easy.  A only played until the second level (underwater), but it didn't seem any harder than the first.  So I could probably have played forever, which isn't very challenging.
>>
>>
>> That's because it is only for practice.  The real single player is when you
>> fight the bots.  You can cycle through the bots by clicking on their name in the
>> Vs. AI menu.
>>
>>
> Oh, I thought 'practice' and 'Vs. AI' was the same thing.  It's a lot more fun now.  But I sort of wish there was a way to know the skill level of the different AI's.  Just a bunch of names doesn't tell me much.

You learn as long as you live. In real life you don't know the skill levels of your opponents either, till you get used to them. :-)
May 01, 2006
Georg Wrede wrote:
> Tydr Schnubbis wrote:
>> mclyse wrote:
>> 
>>> In article <e2v5k3$2aa6$1@digitaldaemon.com>, Tydr Schnubbis says...
>>>
>>>>
>>>> I tried the single player.  It looks cool, and the music is nice.  Only thing is it gets a bit boring after a while, because it's just too easy.  A only played until the second level (underwater), but it didn't seem any harder than the first.  So I could probably have played forever, which isn't very challenging.
>>>
>>>
>>> That's because it is only for practice.  The real single player is when you
>>> fight the bots.  You can cycle through the bots by clicking on their name in the
>>> Vs. AI menu.
>>>
>>>
>> Oh, I thought 'practice' and 'Vs. AI' was the same thing.  It's a lot more fun now.  But I sort of wish there was a way to know the skill level of the different AI's.  Just a bunch of names doesn't tell me much.
> 
> You learn as long as you live. In real life you don't know the skill levels of your opponents either, till you get used to them. :-)

Yes, but most people don't want gaming to take up as much time as 'real life', so you people might not like it if a game wastes their time-wasting time with something that doesn't contribute to the fun of their wasted time.  Or something.
May 01, 2006
Not a bad idea.

Georg Wrede wrote:
> Would you both be okay with putting this on the Digital Mars D front page as a genuine customer quote?
> 
> Walter Bright wrote:
>> clayasaurus wrote:
>>
>>> I've been allowed to use any high level language I want for my software engineering course, and I choose D. I'm usually surprised by how elegant the D solutions are.
>>
>>
>> That aspect is one of the problems D has in gaining mindshare - people look at it and see a grab-bag of C++ like features, and figure they'll just stay with C++. It's only after they actually use it for a bit do they notice the real advantages coming through. The sum really is a lot more than just the individual features.
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