October 02, 2007 Re: fltk4D 0.1 | ||||
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Posted in reply to Bill Baxter | Bill Baxter wrote:
> Ok, maybe I'm just confused then. In your examples page I see the Valuator demo uses a non-static callback. So the D callbacks *don't* have to be static then?
Yes.
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October 02, 2007 Re: fltk4D 0.1 | ||||
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Posted in reply to Bill Baxter | That is the main reason why I, FLTK developer, never had any intention of porting FLTK to D. Matthias M. was on a good track (another FLTK developer who ported FLTK 1 to D - native port), but IMHO he has chosen wrong version. I am using FLTK 2 for years, and will continue to do so. I might one day port FLTK 2 to D. Still, it would not be FLTK 2 we know, because it would use D's "juicy" features. |
October 03, 2007 Re: fltk4D 0.1 | ||||
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Posted in reply to Dejan Lekic | Dejan Lekic wrote:
> That is the main reason why I, FLTK developer, never had any intention of porting FLTK to D. Matthias M. was on a good track (another FLTK developer who ported FLTK 1 to D - native port), but IMHO he has chosen wrong version. I am using FLTK 2 for years, and will continue to do so.
>
> I might one day port FLTK 2 to D. Still, it would not be FLTK 2 we know, because it would use D's "juicy" features.
That could be a VERY nice thing.
Still, you would be shooting at a fast moving target.
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