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June 02, 2015 D gets namechecked in the Unity blog | ||||
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For immutability support, of all things: http://blogs.unity3d.com/2015/06/02/how-we-do-fast-and-efficient-yaml-merging/ Seems someone over there is a D fan. | ||||
June 02, 2015 Re: D gets namechecked in the Unity blog | ||||
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Posted in reply to Tim Keating | On Tuesday, 2 June 2015 at 18:41:47 UTC, Tim Keating wrote:
> For immutability support, of all things: http://blogs.unity3d.com/2015/06/02/how-we-do-fast-and-efficient-yaml-merging/
>
> Seems someone over there is a D fan.
D's immutable, pure, etc are among the 'killer features' of D, in my opinion. IIRC Carmack wrote an article about this and heavily referenced D throughout on how D got it right.
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June 02, 2015 Re: D gets namechecked in the Unity blog | ||||
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Posted in reply to Tim Keating | I think I remember Jonas posting on this NG regularly, thus it is hardly surprising. Didn't know he is affiliated with Unity though. | |||
June 02, 2015 Re: D gets namechecked in the Unity blog | ||||
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Posted in reply to weaselcat | On Tuesday, 2 June 2015 at 18:58:48 UTC, weaselcat wrote: > On Tuesday, 2 June 2015 at 18:41:47 UTC, Tim Keating wrote: >> For immutability support, of all things: http://blogs.unity3d.com/2015/06/02/how-we-do-fast-and-efficient-yaml-merging/ >> >> Seems someone over there is a D fan. > > D's immutable, pure, etc are among the 'killer features' of D, in my opinion. IIRC Carmack wrote an article about this and heavily referenced D throughout on how D got it right. I would say he *heavily* references D, but he does mention it in a blog post he wrote: "It seems like there is a sound case for a pure keyword in future C/C++ standards. There are close parallels with const – an optional qualifier that allows compile time checking of programmer intention and will never hurt, and could often help, code generation. The D programming language does offer a pure keyword: http://www.d-programming-language.org/function.html Note their distinction between weak and strong purity – you need to also have const input references and pointers to be strongly pure." | |||
June 02, 2015 Re: D gets namechecked in the Unity blog | ||||
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Posted in reply to Meta | On Tuesday, 2 June 2015 at 19:03:39 UTC, Meta wrote:
> I would say he *heavily* references D, but he does mention it in a blog post he wrote:
Wouldn't say*
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June 02, 2015 Re: D gets namechecked in the Unity blog | ||||
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Posted in reply to Dicebot | On 6/2/15 3:03 PM, Dicebot wrote: > I think I remember Jonas posting on this NG regularly, thus it is hardly > surprising. Didn't know he is affiliated with Unity though. Yes, as recently as 2 days ago :) http://forum.dlang.org/post/sajmphgfxeleqegsuttx@forum.dlang.org -Steve | |||
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