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invariant/const class storage class
Sep 30, 2008
Nicolas Sicard
Oct 01, 2008
Neil Vice
Oct 01, 2008
Simen Kjaeraas
Oct 01, 2008
Walter Bright
Oct 01, 2008
Yigal Chripun
Oct 01, 2008
Yigal Chripun
Oct 02, 2008
Simen Kjaeraas
Oct 02, 2008
Simen Kjaeraas
Oct 02, 2008
Simen Kjaeraas
Oct 01, 2008
Nicolas Sicard
Oct 01, 2008
Nicolas Sicard
Oct 01, 2008
Sean Kelly
Oct 01, 2008
Sean Kelly
September 30, 2008
Don't know how parse text/html message
October 01, 2008
Nicolas Sicard wrote:
> Hi,
> I had a look at http://www.digitalmars.com/d/2.0/class.html#ConstClass.
> Does this mean that I should be able to write something like :
> 
>     module test;
> 
>     invariant class Thing {
>         private int _field;
> 
>         this(int field) {
>             _field = field;
>         }
> 
>         int field() {
>             return _field;
>         }
>     }
> 
> ?
> It doesn't compile:
> 
>     Error: cannot implicitly convert expression (this) of type
>     invariant(Thing) to test.Thing
> 
> The error doesn't mention any line. I don't undestand it.
> I thought it would be a way of saying that instances of a class are always const or immutable.
> Sorry if I said something stupid :-)  ...
> 
> Nicolas

My understanding is that by applying a const/invariant specifier to a class type you are effectively indicating that its "this" reference has that specifier.

So in this case, in the constructor where you attempt to assign to _field, you are attempting to modify an invariant "this" variable, which is not permitted.

The compiler error message is due to it attempting to implicitly cast the invariant(Thing) to a non-invariant Thing in order to assign to its member.

If my understanding is correct I am not sure how invariant classes would be useful as they could only have invariant fields and as such would seem to be sort of a collection of constants.

Undoubtedly however, I will be corrected =P
October 01, 2008
On Wed, 01 Oct 2008 04:49:36 +0200, Neil Vice <sardonicpresence@gmail.com> wrote:

> Nicolas Sicard wrote:
>> Hi,
>> I had a look at http://www.digitalmars.com/d/2.0/class.html#ConstClass.
>> Does this mean that I should be able to write something like :
>>      module test;
>>      invariant class Thing {
>>         private int _field;
>>          this(int field) {
>>             _field = field;
>>         }
>>          int field() {
>>             return _field;
>>         }
>>     }
>>  ?
>> It doesn't compile:
>>      Error: cannot implicitly convert expression (this) of type
>>     invariant(Thing) to test.Thing
>>  The error doesn't mention any line. I don't undestand it.
>> I thought it would be a way of saying that instances of a class are always const or immutable.
>> Sorry if I said something stupid :-)  ...
>>  Nicolas
>
> My understanding is that by applying a const/invariant specifier to a class type you are effectively indicating that its "this" reference has that specifier.
>
> So in this case, in the constructor where you attempt to assign to _field, you are attempting to modify an invariant "this" variable, which is not permitted.
>
> The compiler error message is due to it attempting to implicitly cast the invariant(Thing) to a non-invariant Thing in order to assign to its member.
>
> If my understanding is correct I am not sure how invariant classes would be useful as they could only have invariant fields and as such would seem to be sort of a collection of constants.
>
> Undoubtedly however, I will be corrected =P

Unless I've misunderstood, you are indeed correct. I also thought you'd be
allowed to create invariant objects by using an invariant constructor, but
that seems not to be the case.

Is this really correct behavior? How then are we supposed to initialize our
invariant objects?

-- 
Simen
October 01, 2008
Simen Kjaeraas wrote:
> Is this really correct behavior? How then are we supposed to initialize our
> invariant objects?

Currently, create them as mutable ones, then cast them to invariant.
October 01, 2008
Walter Bright wrote:
> Simen Kjaeraas wrote:
>> Is this really correct behavior? How then are we supposed to
>> initialize our
>> invariant objects?
> 
> Currently, create them as mutable ones, then cast them to invariant.

I understand casting as breaking the type system. shouldn't there be a
way to create invariant objects without the cast?
an invariant constructor seems a good way to solve this. any plans on
adding such a feature to D2?

I think it can work like this:

class A {
  this(params) {}   // [1]
  invariant this(params) {}  // [2]
}

// create a mutable object - will use type [1] c-tors.
auto a = new A(params);

// create an invariant object - will use type [2] c-tors.
invariant a = new A(params);

// create a const object - will use type [1] or [2] c-tors.
const a = new A(params);

in the const case, if there are two c-tors which only differ by invariant-ness of the c-tor using either will create ambiguity and therefore should be a compile-time error.
October 01, 2008
Yigal Chripun wrote:
> Walter Bright wrote:
>> Simen Kjaeraas wrote:
>>> Is this really correct behavior? How then are we supposed to
>>> initialize our
>>> invariant objects?
>> Currently, create them as mutable ones, then cast them to invariant.
> 
> I understand casting as breaking the type system. shouldn't there be a
> way to create invariant objects without the cast?
> an invariant constructor seems a good way to solve this. any plans on
> adding such a feature to D2?

There are plans.

> I think it can work like this:
> 
> class A {
>   this(params) {}   // [1]
>   invariant this(params) {}  // [2]
> }
> 
> // create a mutable object - will use type [1] c-tors.
> auto a = new A(params);
> 
> // create an invariant object - will use type [2] c-tors.
> invariant a = new A(params);
> 
> // create a const object - will use type [1] or [2] c-tors.
> const a = new A(params);
> 
> in the const case, if there are two c-tors which only differ by
> invariant-ness of the c-tor using either will create ambiguity and
> therefore should be a compile-time error.

Way, way, way more complicated than this.

Andrei
October 01, 2008
Andrei Alexandrescu wrote:
> Yigal Chripun wrote:
>> Walter Bright wrote:
>>> Simen Kjaeraas wrote:
>>>> Is this really correct behavior? How then are we supposed to
>>>> initialize our
>>>> invariant objects?
>>> Currently, create them as mutable ones, then cast them to invariant.
>>
>> I understand casting as breaking the type system. shouldn't there be a
>> way to create invariant objects without the cast?
>> an invariant constructor seems a good way to solve this. any plans on
>> adding such a feature to D2?
> 
> There are plans.
> 
>> I think it can work like this:
>>
>> class A {
>>   this(params) {}   // [1]
>>   invariant this(params) {}  // [2]
>> }
>>
>> // create a mutable object - will use type [1] c-tors.
>> auto a = new A(params);
>>
>> // create an invariant object - will use type [2] c-tors.
>> invariant a = new A(params);
>>
>> // create a const object - will use type [1] or [2] c-tors.
>> const a = new A(params);
>>
>> in the const case, if there are two c-tors which only differ by invariant-ness of the c-tor using either will create ambiguity and therefore should be a compile-time error.
> 
> Way, way, way more complicated than this.
> 
> Andrei

May I ask what are the complications?
October 01, 2008
Yigal Chripun a écrit :
> I understand casting as breaking the type system. shouldn't there be a
> way to create invariant objects without the cast?
> an invariant constructor seems a good way to solve this. any plans on
> adding such a feature to D2?
>
> I think it can work like this:
>
> class A {
>   this(params) {}   // [1]
>   invariant this(params) {}  // [2]
> }
>
> // create a mutable object - will use type [1] c-tors.
> auto a = new A(params);
>
> // create an invariant object - will use type [2] c-tors.
> invariant a = new A(params);
>
> // create a const object - will use type [1] or [2] c-tors.
> const a = new A(params);
>
> in the const case, if there are two c-tors which only differ by
> invariant-ness of the c-tor using either will create ambiguity and
> therefore should be a compile-time error.
>   

What should an invariant constructor do that a plain one don't, apart from specifying immutability of the instance?
This would mean you could create instances of different types from the same class, which is also kind of breaking the type system, isn't it?

But declaring a class invariant (for all instances) is something interesting.

October 01, 2008
Yigal Chripun wrote:
> Walter Bright wrote:
>> Simen Kjaeraas wrote:
>>> Is this really correct behavior? How then are we supposed to
>>> initialize our
>>> invariant objects?
>> Currently, create them as mutable ones, then cast them to invariant.
> 
> I understand casting as breaking the type system. shouldn't there be a
> way to create invariant objects without the cast?
> an invariant constructor seems a good way to solve this. any plans on
> adding such a feature to D2?

Definitely.  I can't imagine that the current situation is any more than an incomplete design.  After all, everything needs to be initialized.

> I think it can work like this:
> 
> class A {
>   this(params) {}   // [1]
>   invariant this(params) {}  // [2]
> }

I don't see any point in having a separate 'invariant' ctor, given my point about initialization above.  It should be perfectly legal to simply do:

    class A {}
    invariant a = new A;

Just as it should be legal to do:

    string s = "a" ~ "b";

That both are illegal right now is ridiculous.  Perhaps the "Polysemous Value" idea can apply here.  Since the compiler can clearly detect that in both cases the value being assigned is not shared it should be perfectly acceptable to implicitly convert its type to a compatible but stronger type.


Sean
October 01, 2008
The different methods of making a class instance invariant basically depend on when the invariance applies.  For classes where the type is declared invariant, the invariant label is enforced after the memory is acquired and initialized, and before the constructor is called.  This doesn't seem to me to be a very useful construct.

Casting after the class is created makes the invariant label apply after the user has received the constructed class, but casting to invariant is up to the user.

BTW, casting to invariant is the only possible way to make useful invariant heap data.  One generates the data, then casts it to invariant.  Usually this is done with brand-new memory so there is no chance for some separate mutable reference to be formed.  The downside is that the assurance that the data is truly invariant is up to the developer.  The compiler has to take your word for it.

The proposed invariant constructors as defined in Andrei's functional document (don't have the pdf link handy, but it's on the digitalmars web site), I believe they had a section of code that you could set data, but once you started using the 'this' pointer as arguments to other functions, 'this' implicitly switched to invariant.  I believe this would make invariant classes much more useful.

There is another alternative that works today.  A public static method that does this explicitly.  If you make the constructor private, then you can force the caller to use the public static method.  e.g.:

class X
{
   private this() {}
   public static invariant(X) makeInstance() { return cast(invariant(X)) new
X();}
}

Now you can be assured that all instances of X are invariant, and you are free to assign data to members in the constructor, making X a useful construct.  It's slightly better than fully custom invariance (such as with Java Strings) in that the compiler and users of the class can make more assumptions, and not as much care needs to be taken in implementing such a class.

-Steve

"Nicolas Sicard" wrote
Yigal Chripun a écrit :
> I understand casting as breaking the type system. shouldn't there be a
> way to create invariant objects without the cast?
> an invariant constructor seems a good way to solve this. any plans on
> adding such a feature to D2?
>
> I think it can work like this:
>
> class A {
>   this(params) {}   // [1]
>   invariant this(params) {}  // [2]
> }
>
> // create a mutable object - will use type [1] c-tors.
> auto a = new A(params);
>
> // create an invariant object - will use type [2] c-tors.
> invariant a = new A(params);
>
> // create a const object - will use type [1] or [2] c-tors.
> const a = new A(params);
>
> in the const case, if there are two c-tors which only differ by invariant-ness of the c-tor using either will create ambiguity and therefore should be a compile-time error.
>

What should an invariant constructor do that a plain one don't, apart
from specifying immutability of the instance?
This would mean you could create instances of different types from the
same class, which is also kind of breaking the type system, isn't it?

But declaring a class invariant (for all instances) is something
interesting.


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