Thread overview
Re: 128 bit signed and unsigned integer types
Dec 28, 2008
bearophile
Dec 28, 2008
Walter Bright
Dec 28, 2008
dsimcha
Dec 28, 2008
bearophile
December 28, 2008
Walter Bright:
> You know, the unimplemented 128 bit integer types.
> Does anyone have a use for these?

I have already answered something in another post.
But instead of asking us/yourself if we can use the feature X, why don't you think about implementing the features Y and Z that are most useful to programmers, like, for example, named arguments (and several other things discussed in the past)? I can find many uses for named arguments and only one or two for 128-big integral numbers...

I know the story of the car/horse by Ford, but often the users know what they need :-) I may use several things currently absent in D2 while I have little use of many of the things recently added/modified in D2. (for example I may like the idea of vector operations, but so far I haven't used them yet in actual programs, while I can think of several other things missing still that I can find useful today, that are missing still in D2).

Bye,
bearophile
December 28, 2008
bearophile wrote:
> I have already answered something in another post. But instead of
> asking us/yourself if we can use the feature X, why don't you think
> about implementing the features Y and Z that are most useful to
> programmers, like, for example, named arguments (and several other
> things discussed in the past)? I can find many uses for named
> arguments and only one or two for 128-big integral numbers...
> 
> I know the story of the car/horse by Ford, but often the users know
> what they need :-) I may use several things currently absent in D2
> while I have little use of many of the things recently added/modified
> in D2. (for example I may like the idea of vector operations, but so
> far I haven't used them yet in actual programs, while I can think of
> several other things missing still that I can find useful today, that
> are missing still in D2).

Yet in the past, many people asked for vector operations.

December 28, 2008
== Quote from Walter Bright (newshound1@digitalmars.com)'s article
> bearophile wrote:
> > I have already answered something in another post. But instead of asking us/yourself if we can use the feature X, why don't you think about implementing the features Y and Z that are most useful to programmers, like, for example, named arguments (and several other things discussed in the past)? I can find many uses for named arguments and only one or two for 128-big integral numbers...
> >
> > I know the story of the car/horse by Ford, but often the users know what they need :-) I may use several things currently absent in D2 while I have little use of many of the things recently added/modified in D2. (for example I may like the idea of vector operations, but so far I haven't used them yet in actual programs, while I can think of several other things missing still that I can find useful today, that are missing still in D2).
> Yet in the past, many people asked for vector operations.

I absolutely *love* the vector ops, except that they're kind of buggy.  The only
reason I haven't filed bug reports is that the bugs are kind of hard to reproduce.
 Now that it's been brought to my attention and I have some free time, maybe I'll
try to reproduce and file some of them.
December 28, 2008
dsimcha Wrote:
> I absolutely *love* the vector ops,

I am a person that is usually happy when understands to be wrong, even for few cases ^_^

Bye,
bearophile