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December 28, 2008 Re: 128 bit signed and unsigned integer types | ||||
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Walter Bright:
> You know, the unimplemented 128 bit integer types.
> Does anyone have a use for these?
I have already answered something in another post.
But instead of asking us/yourself if we can use the feature X, why don't you think about implementing the features Y and Z that are most useful to programmers, like, for example, named arguments (and several other things discussed in the past)? I can find many uses for named arguments and only one or two for 128-big integral numbers...
I know the story of the car/horse by Ford, but often the users know what they need :-) I may use several things currently absent in D2 while I have little use of many of the things recently added/modified in D2. (for example I may like the idea of vector operations, but so far I haven't used them yet in actual programs, while I can think of several other things missing still that I can find useful today, that are missing still in D2).
Bye,
bearophile
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December 28, 2008 Re: 128 bit signed and unsigned integer types | ||||
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Posted in reply to bearophile | bearophile wrote:
> I have already answered something in another post. But instead of
> asking us/yourself if we can use the feature X, why don't you think
> about implementing the features Y and Z that are most useful to
> programmers, like, for example, named arguments (and several other
> things discussed in the past)? I can find many uses for named
> arguments and only one or two for 128-big integral numbers...
>
> I know the story of the car/horse by Ford, but often the users know
> what they need :-) I may use several things currently absent in D2
> while I have little use of many of the things recently added/modified
> in D2. (for example I may like the idea of vector operations, but so
> far I haven't used them yet in actual programs, while I can think of
> several other things missing still that I can find useful today, that
> are missing still in D2).
Yet in the past, many people asked for vector operations.
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December 28, 2008 Re: 128 bit signed and unsigned integer types | ||||
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Posted in reply to Walter Bright | == Quote from Walter Bright (newshound1@digitalmars.com)'s article
> bearophile wrote:
> > I have already answered something in another post. But instead of asking us/yourself if we can use the feature X, why don't you think about implementing the features Y and Z that are most useful to programmers, like, for example, named arguments (and several other things discussed in the past)? I can find many uses for named arguments and only one or two for 128-big integral numbers...
> >
> > I know the story of the car/horse by Ford, but often the users know what they need :-) I may use several things currently absent in D2 while I have little use of many of the things recently added/modified in D2. (for example I may like the idea of vector operations, but so far I haven't used them yet in actual programs, while I can think of several other things missing still that I can find useful today, that are missing still in D2).
> Yet in the past, many people asked for vector operations.
I absolutely *love* the vector ops, except that they're kind of buggy. The only
reason I haven't filed bug reports is that the bugs are kind of hard to reproduce.
Now that it's been brought to my attention and I have some free time, maybe I'll
try to reproduce and file some of them.
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December 28, 2008 Re: 128 bit signed and unsigned integer types | ||||
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Posted in reply to dsimcha | dsimcha Wrote:
> I absolutely *love* the vector ops,
I am a person that is usually happy when understands to be wrong, even for few cases ^_^
Bye,
bearophile
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