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May 29, 2009 Cuda for C++ | ||||
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"Thrust is a CUDA library of parallel algorithms with an interface resembling the C++ Standard Template Library (STL). Thrust provides a flexible high-level interface for GPU programming": http://code.google.com/p/thrust/ Something like this (but OpenCL) for D sounds quite interesting. Bye, bearophile | ||||
May 29, 2009 Re: Cuda for C++ | ||||
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Posted in reply to bearophile | bearophile schrieb:
> "Thrust is a CUDA library of parallel algorithms with an interface resembling the C++ Standard Template Library (STL). Thrust provides a flexible high-level interface for GPU programming":
> http://code.google.com/p/thrust/
>
> Something like this (but OpenCL) for D sounds quite interesting.
>
Hopefully OpenCL's runtime will be compatible to D's:
Chris R Miller wrote (in Feb):
> I looked into writing CUDA with D a while back. The problem is that the
> CUDA C runtime and the D runtime are 100% incompatible.
I don't have any new information about the topic though. Maybe it works with druntime.
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May 29, 2009 Re: Cuda for C++ | ||||
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Posted in reply to Trass3r | On Fri, 29 May 2009 15:28:00 +0400, Trass3r <mrmocool@gmx.de> wrote:
> bearophile schrieb:
>> "Thrust is a CUDA library of parallel algorithms with an interface
>> resembling the C++ Standard Template Library (STL). Thrust provides a
>> flexible high-level interface for GPU programming":
>> http://code.google.com/p/thrust/
>> Something like this (but OpenCL) for D sounds quite interesting.
>>
>
> Hopefully OpenCL's runtime will be compatible to D's:
>
> Chris R Miller wrote (in Feb):
> > I looked into writing CUDA with D a while back. The problem is that
> the
> > CUDA C runtime and the D runtime are 100% incompatible.
>
>
> I don't have any new information about the topic though. Maybe it works with druntime.
Yeah, OpenCL looks interesting. For example, they annotate variables with either __global, __local or __private attributes, that are very close to D2 shared/TLS/unique.
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May 29, 2009 Re: Cuda for C++ | ||||
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Posted in reply to Trass3r | On Fri, 29 May 2009 07:28:00 -0400, Trass3r <mrmocool@gmx.de> wrote:
> bearophile schrieb:
>> "Thrust is a CUDA library of parallel algorithms with an interface resembling the C++ Standard Template Library (STL). Thrust provides a flexible high-level interface for GPU programming":
>> http://code.google.com/p/thrust/
>> Something like this (but OpenCL) for D sounds quite interesting.
>>
>
> Hopefully OpenCL's runtime will be compatible to D's:
>
> Chris R Miller wrote (in Feb):
> > I looked into writing CUDA with D a while back. The problem is that the
> > CUDA C runtime and the D runtime are 100% incompatible.
>
>
> I don't have any new information about the topic though. Maybe it works with druntime.
Umm... I've gotten D's and CUDA's runtime to play nice together.
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May 29, 2009 Re: Cuda for C++ | ||||
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Posted in reply to Trass3r | Trass3r wrote:
> bearophile schrieb:
>> "Thrust is a CUDA library of parallel algorithms with an interface resembling the C++ Standard Template Library (STL). Thrust provides a flexible high-level interface for GPU programming":
>> http://code.google.com/p/thrust/
>>
>> Something like this (but OpenCL) for D sounds quite interesting.
>>
>
> Hopefully OpenCL's runtime will be compatible to D's:
>
> Chris R Miller wrote (in Feb):
> > I looked into writing CUDA with D a while back. The problem is that the
> > CUDA C runtime and the D runtime are 100% incompatible.
>
>
> I don't have any new information about the topic though. Maybe it works with druntime.
Isn't there a dcuda project at team0xf? Not sure what state it's in, though.
I'd say OpenCL/DirectX Compute Shaders are the future... CUDA is only supported on NVIDIA, and as a proud ATI user, I must take exception.
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May 29, 2009 Re: Cuda for C++ | ||||
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Posted in reply to Trass3r | Trass3r wrote: > I don't have any new information about the topic though. No problem: http://www.seriouswheels.com/1970-1979/1970-Plymouth-Hemi-Cuda-Orange-FA.htm | |||
May 29, 2009 Re: Cuda for C++ | ||||
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Posted in reply to Denis Koroskin | On Fri, 29 May 2009 07:33:55 -0400, Denis Koroskin <2korden@gmail.com> wrote:
> On Fri, 29 May 2009 15:28:00 +0400, Trass3r <mrmocool@gmx.de> wrote:
>
>> bearophile schrieb:
>>> "Thrust is a CUDA library of parallel algorithms with an interface
>>> resembling the C++ Standard Template Library (STL). Thrust provides a
>>> flexible high-level interface for GPU programming":
>>> http://code.google.com/p/thrust/
>>> Something like this (but OpenCL) for D sounds quite interesting.
>>>
>>
>> Hopefully OpenCL's runtime will be compatible to D's:
>>
>> Chris R Miller wrote (in Feb):
>> > I looked into writing CUDA with D a while back. The problem is that
>> the
>> > CUDA C runtime and the D runtime are 100% incompatible.
>>
>>
>> I don't have any new information about the topic though. Maybe it works
>> with druntime.
>
> Yeah, OpenCL looks interesting. For example, they annotate variables with either __global, __local or __private attributes, that are very close to D2 shared/TLS/unique.
Well, that's not quite right,
global : shared, accessible by the host
local : restricted to a 'work-group', not accessible by the host
private: value-types on the function's stack
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