Thread overview
Hipreme Engine is fully ported to PS Vita
Mar 04, 2023
Hipreme
Mar 04, 2023
Mike Parker
Mar 04, 2023
Guillaume Piolat
March 04, 2023

After doing the WebAssembly port, I thought: This D Runtime must be very flexible, so, I thought to myself that maybe this could be a time to try again a very old hobby I had: Doing homebrew games for PS Vita.

So, hands to work, I started dealing with PS Vita again, but now, instead of using LWDR, I used the custom runtime I helped on in Adam's repository. After bunch of testing D features inside this platform, (many memory related bugs specially as how in that platform it works a little different), I kept trying to make it work and thankfully to a plenty of helpful people from PS Vita homebrew (including a forum user's colleague), I was able to bring my game engine to breath into PS Vita:

Currently, using OpenGL ES 2.0 and OpenAL for its front features and on its backs, Gamut, Arsd:ttf and Audioformats. Incredible D libraries. This game engine is being made with almost 100% D code and I wish to keep doing like that, it is a lot easier to maintain.

Special acknowledgements to Guillaume which was really helpful into helping me avoid some of my problems into his libraries (specifically try/catch).

After the PS Vita port, I can say again: The D runtime is not hard to port, it is an exhaustive process and currently, I'm pretty sure I must be version locked (which I'm going to look that after finishing the next incoming port). The D runtime could get hooks for memory allocation, a version of throw which actually only causes assert(false) (which is what I'm using right now). Even better, Adam wrote a great post about the main problem we find when needing to get a custom runtime: Sometimes partial support is all we need to get things done: http://dpldocs.info/this-week-in-d/Blog.Posted_2023_02_20.html

So, here's a pic of my game running on PS Vita and promise some day I'll work into doing a video instead (I need to make it a little more polished over all the platforms I support)

Hipreme Engine test game running on PS Vita

#dlang #hipremeengine

March 04, 2023

On Saturday, 4 March 2023 at 03:43:16 UTC, Hipreme wrote:

>

So, here's a pic of my game running on PS Vita and promise some day I'll work into doing a video instead (I need to make it a little more polished over all the platforms I support)

That's fantastic! Though a video would be cool to see, I'll repeat a request I've made to you before: please submit a talk for DConf about the stuff you're doing. It's the sort of thing people love to hear about, and we'd love to have the recording of it on our YouTube channel.

March 04, 2023

On Saturday, 4 March 2023 at 03:43:16 UTC, Hipreme wrote:

>

After doing the WebAssembly port, I thought: This D Runtime must be very flexible, so, I thought to myself that maybe this could be a time to try again a very old hobby I had: Doing homebrew games for PS Vita.

Thanks! Glad the libraries find their use.