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April 10, 2011 codeblocks for D2 on 64-bit Ubuntu 10.10 | ||||
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All: I am attempting to learn D2 and needed to set up an IDE. From what I can see, CodeBlocks is the best we have at the moment. I had trouble getting it set up, so I wanted to share what I've done to make it work. I'm sure it's not the "right" way, so anyone who knows better, please chime in. Go to Settings -> Compiler and Debugger -> Other settings -> Advanced Options and delete all the linker commands (save them somewhere to be able to restore later, just in case) and change the compile single file to object setting to: $compiler -v $options $includes $file -of$exe_dir/$exe_name You may also be able to specify dmd as the linker instead of gcc and have better luck ... I will try that later since I assume there is an advantage to linking in a separate step. Also, under Settings -> Search Directories, add: /usr/include/d/dmd/druntime /usr/include/d/dmd/phobos One last thing ... the command above is building 32-bit. I tested adding -m64 and it worked fine and built a 64-bit executable. Test by executing "file {filename}.o" and you'll get output like: TestD.o: ELF 64-bit LSB relocatable, x86-64, version 1 (GNU/Linux), not stripped This seems to work, but as I say, I'm brand new to D ... coming from Java where everything is dynamically linked and tool support is excellent. Hope it helps some other newbies. |
April 10, 2011 Re: codeblocks for D2 on 64-bit Ubuntu 10.10 | ||||
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Posted in reply to Frank | Am 10.04.2011 03:43, schrieb Frank: > All: > > I am attempting to learn D2 and needed to set up an IDE. From what I can see, CodeBlocks is the best we have at the moment. I had trouble getting it set up, so I wanted to share what I've done to make it work. I'm sure it's not the "right" way, so anyone who knows better, please chime in. > > Go to Settings -> Compiler and Debugger -> Other settings -> Advanced Options and delete all the linker commands (save them somewhere to be able to restore later, just in case) and change the compile single file to object setting to: > > $compiler -v $options $includes $file -of$exe_dir/$exe_name > > You may also be able to specify dmd as the linker instead of gcc and have better luck ... I will try that later since I assume there is an advantage to linking in a separate step. > > Also, under Settings -> Search Directories, add: > > /usr/include/d/dmd/druntime > /usr/include/d/dmd/phobos > > One last thing ... the command above is building 32-bit. I tested adding -m64 and it worked fine and built a 64-bit executable. Test by executing "file {filename}.o" and you'll get output like: > > TestD.o: ELF 64-bit LSB relocatable, x86-64, version 1 (GNU/Linux), > not stripped > > This seems to work, but as I say, I'm brand new to D ... coming from Java where everything is dynamically linked and tool support is excellent. Hope it helps some other newbies. > Thanks for writing that down (I personally never got CB to really work with D ;)) However: Codeblocks is *not* the best, it doesn't support D properly, it only sometimes happens to kind of work because D is somewhat similar to C++. On Linux I'd suggest to use Eclipse+DDT instead, see http://code.google.com/a/eclipselabs.org/p/ddt/ When I tested it, autocompletion and "find definition of this" (ctrl-click) worked well. Cheers, - Daniel |
April 11, 2011 Re: codeblocks for D2 on 64-bit Ubuntu 10.10 | ||||
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Posted in reply to Frank | ================================================== == Forward by Frank (fkmiec@gmail.com) == Posted at 2011/04/09 21:43 to digitalmars.D.ide All: I am attempting to learn D2 and needed to set up an IDE. From what I can see, CodeBlocks is the best we have at the moment. I had trouble getting it set up, so I wanted to share what I've done to make it work. I'm sure it's not the "right" way, so anyone who knows better, please chime in. Go to Settings -> Compiler and Debugger -> Other settings -> Advanced Options and delete all the linker commands (save them somewhere to be able to restore later, just in case) and change the compile single file to object setting to: $compiler -v $options $includes $file -of$exe_dir/$exe_name You may also be able to specify dmd as the linker instead of gcc and have better luck ... I will try that later since I assume there is an advantage to linking in a separate step. Also, under Settings -> Search Directories, add: /usr/include/d/dmd/druntime /usr/include/d/dmd/phobos One last thing ... the command above is building 32-bit. I tested adding -m64 and it worked fine and built a 64-bit executable. Test by executing "file {filename}.o" and you'll get output like: TestD.o: ELF 64-bit LSB relocatable, x86-64, version 1 (GNU/Linux), not stripped This seems to work, but as I say, I'm brand new to D ... coming from Java where everything is dynamically linked and tool support is excellent. Hope it helps some other newbies. ================================================== For settings or CodeBlocks about the D program build, please view the instructions: For Windows: http://wiki.codeblocks.org/index.php? title=Installing_a_supported_compiler#Digital_Mars_D_Compiler_for_W indows For Linux: http://wiki.codeblocks.org/index.php? title=Installing_a_supported_compiler#Digital_Mars_D_Compiler_for_L inux |
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