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January 09, 2016 D Cross Platform Status + OpenGL Status ? | ||||
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Hi, What is the status of cross compiling D to multiple platforms? I know it is possible, but how easy is it? How many issues do you have to mess with on different platforms? What about ARM / Android support? And what about OpenGL support? Is that easy? And does it work easily across platforms? | ||||
January 09, 2016 Re: D Cross Platform Status + OpenGL Status ? | ||||
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Posted in reply to Jakob Jenkov | On Saturday, 9 January 2016 at 19:43:03 UTC, Jakob Jenkov wrote: > Hi, > > What is the status of cross compiling D to multiple platforms? I know it is possible, but how easy is it? How many issues do you have to mess with on different platforms? > > What about ARM / Android support? > > And what about OpenGL support? Is that easy? And does it work easily across platforms? I can only speak to Android as I've been working on getting ldc on there, take a look at this release on github: https://github.com/joakim-noah/android/releases/tag/runners There are a few small issues with inlining and CTFE in a couple modules left, but most everything works. I'll have a new release out this week. | |||
January 09, 2016 Re: D Cross Platform Status + OpenGL Status ? | ||||
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Posted in reply to Jakob Jenkov | On Saturday, 9 January 2016 at 19:43:03 UTC, Jakob Jenkov wrote: > And what about OpenGL support? Is that easy? And does it work easily across platforms? http://code.dlang.org/packages/derelict-gl3 This is the OpenGL binary. Have used it on both Windows and Linux, I just got a window up and running on both, and it works well. Read more here on how to get it up and running: http://derelictorg.github.io/ | |||
January 10, 2016 Re: D Cross Platform Status + OpenGL Status ? | ||||
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Posted in reply to wobbles | On 10/01/16 9:17 AM, wobbles wrote:
> On Saturday, 9 January 2016 at 19:43:03 UTC, Jakob Jenkov wrote:
>> And what about OpenGL support? Is that easy? And does it work easily
>> across platforms?
>
> http://code.dlang.org/packages/derelict-gl3
>
> This is the OpenGL binary.
> Have used it on both Windows and Linux, I just got a window up and
> running on both, and it works well.
>
> Read more here on how to get it up and running:
> http://derelictorg.github.io/
Yup, as long as you have a context it will work fine.
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January 10, 2016 Re: D Cross Platform Status + OpenGL Status ? | ||||
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Posted in reply to Jakob Jenkov | On Saturday, 9 January 2016 at 19:43:03 UTC, Jakob Jenkov wrote: > What is the status of cross compiling D to multiple platforms? I know it is possible, but how easy is it? How many issues do you have to mess with on different platforms? The desktop ones are easy. ARM linux isn't to bad (use gdc or ldc). Android, iOS are in the works and have some support. idk about Windows Phone, but I plan to take a look soonish. > And what about OpenGL support? Is that easy? And does it work easily across platforms? You can call opengl functions the same as C. | |||
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