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March 04, 2012 Any plans to fix this? | ||||
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Are there any plans to fix the GC so that it actually _works_ (with nontrivial buffer sizes)? http://d.puremagic.com/issues/show_bug.cgi?id=7251 | ||||
March 04, 2012 Re: Any plans to fix this? | ||||
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Posted in reply to Mehrdad | On 03/04/2012 11:27 AM, Mehrdad wrote: > Are there any plans to fix the GC so that it actually _works_ (with > nontrivial buffer sizes)? > > http://d.puremagic.com/issues/show_bug.cgi?id=7251 http://prowiki.org/wiki4d/wiki.cgi?GSOC_2012_Ideas | |||
March 04, 2012 Re: Any plans to fix this? | ||||
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Posted in reply to Mehrdad | On Sun, 04 Mar 2012 04:27:25 -0600, Mehrdad <wfunction@hotmail.com> wrote: > Are there any plans to fix the GC so that it actually _works_ (with > nontrivial buffer sizes)? > > http://d.puremagic.com/issues/show_bug.cgi?id=7251 > The GC actually works fairly well with normal buffer sizes for your example. It even supports large *buffers* extremely well. But, your example isn't about buffers. It's about array building. No language supports appending to a vector at scale well; whether D's runtime crashing (i.e. fail early, fail often) vs other languages' silent, massive performance and/or memory hit is better or worse is debatable. The right solution is to use a better algorithm: in D, you're supposed to use appender. Now, the current appender does have its own issues, (http://d.puremagic.com/issues/show_bug.cgi?id=5813), but hopefully I'll finish putting together the pull request sometime next week. | |||
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