Thread overview
about destroy and delete.
Apr 20, 2016
Dsby
Apr 20, 2016
Dsby
Apr 20, 2016
Daniel Kozak
Apr 21, 2016
Dsby
Apr 20, 2016
Lass Safin
Apr 20, 2016
Marco Leise
April 20, 2016
I see https://dlang.org/deprecate.html#delete
The delete will be removeed,  when will be deprecate?

and i test destroy/GC.free and delte in struct, the value is difference;

struct Struct
{
    string value = "struct";
    ~this()
    {
        writeln(value);
    }
}

void main()
{

    auto s = new Struct();
    delete s;

    writeln("----------------");

}

will printf :
struct
----------------

But in
void main()
{

    auto s = new Struct();
    s.destroy;
    GC.free(s);

    writeln("----------------");

}

will printf :
----------------
struct

If I only GC.free(s); only printf: ----------------

so, I want to know why don't destroy direct printf ?
April 20, 2016
And ,will destroy mark the memory in GC to be free?

April 20, 2016
On Wednesday, 20 April 2016 at 08:10:15 UTC, Dsby wrote:
> I see https://dlang.org/deprecate.html#delete
> ...
> so, I want to know why don't destroy direct printf ?

if you call destroy on struct pointer it is same as assign null to it
so
destroy(s) is same as s = null;

OK it is more like

s = (Struct*).init;

But if you do (*s).destroy(), it will work (ok it will call destructor two times but thats not error)

Or if you use class instead of struct it will works as you expected


April 20, 2016
On Wednesday, 20 April 2016 at 08:10:15 UTC, Dsby wrote:
> I see https://dlang.org/deprecate.html#delete
> The delete will be removeed,  when will be deprecate?
>
> and i test destroy/GC.free and delte in struct, the value is difference;
>
> struct Struct
> {
>     string value = "struct";
>     ~this()
>     {
>         writeln(value);
>     }
> }
>
> void main()
> {
>
>     auto s = new Struct();
>     delete s;
>
>     writeln("----------------");
>
> }
>
> will printf :
> struct
> ----------------
>
> But in
> void main()
> {
>
>     auto s = new Struct();
>     s.destroy;
>     GC.free(s);
>
>     writeln("----------------");
>
> }
>
> will printf :
> ----------------
> struct
>
> If I only GC.free(s); only printf: ----------------
>
> so, I want to know why don't destroy direct printf ?

This is according to the reference, however this behavior should probably be changed to match that of the class, which will call the destructor immediately.
April 20, 2016
The semantics of `delete` from C++ are pretty clear. It is
meant for dynamically allocated memory. destroy(…) however is
a generic tool that brings the thing you pass in back to an
initial state. For pointers, null is assigned, for structs and
classes (which are not pointers but references) the dtor is
called.
Making it do the same thing for an argument of struct type T
and T* should not be done lightly. It will break generic
code, where the location that calls destroy(…) does not own
the pointed-to struct.

-- 
Marco

April 21, 2016
On Wednesday, 20 April 2016 at 09:00:41 UTC, Daniel Kozak wrote:
> On Wednesday, 20 April 2016 at 08:10:15 UTC, Dsby wrote:
>> I see https://dlang.org/deprecate.html#delete
>> ...
>> so, I want to know why don't destroy direct printf ?
>
> if you call destroy on struct pointer it is same as assign null to it
> so
> destroy(s) is same as s = null;
>
> OK it is more like
>
> s = (Struct*).init;
>
> But if you do (*s).destroy(), it will work (ok it will call destructor two times but thats not error)
>
> Or if you use class instead of struct it will works as you expected

Thanks for all.