Thread overview
question about call cpp class constructer without new , and define cpp delegate
Jun 27, 2019
ChangLoong
Jun 27, 2019
evilrat
Jun 27, 2019
Rémy Mouëza
Jun 28, 2019
evilrat
June 27, 2019
If I want call cpp class constructer without new method, is there a way to do that ?

and also if the cpp api accept a delegate as parameter, how to create one from d and pass to cpp ?


June 27, 2019
On Thursday, 27 June 2019 at 05:37:08 UTC, ChangLoong wrote:
> If I want call cpp class constructer without new method, is there a way to do that ?

If what you really want is to actually allocate using C++ new operator from D, then that is very problematic and not portable even across compilers on same OS.

If C++ side has poor design around this specific issue and expects passed object to be delete'd (using the C++ delete operator) later then you are in trouble. In that case you have to make simple wrapper on C++ side to be able to call new/delete from D.

If all you want is to allocate memory for object(existing buffer, malloc, etc..) and place it there you can use emplace function and call ctor later (see below)
https://dlang.org/phobos/core_lifetime.html#.emplace , or there was one in "object" module IIRC

Otherwise it is also possible to just call constructors manually using its internal name
   myObj.__ctor(..params..) / this.__ctor(...)

(destructors also possible, see __dtor/__xdtor. hint: __dtor is probably not what you want, read the docs first)

And finally to just allocate with GC using D new operator
   auto myObj = new MyClass(...);

Just make sure that this object won't be delete'd from C++


> and also if the cpp api accept a delegate as parameter, how to create one from d and pass to cpp ?

Probably not possible. There are no delegates in C++, instead it has pointers to member functions and limited lambdas, and there is no analogs in D. You can try to craft it somehow to be ABI compatible, but probably easier to just make simple wrapper on C++ side.
IIRC member pointers is just pointer, and you provide 'this' context on call, while in D delegate is 2 pointers - context AND function
June 27, 2019
On Thursday, 27 June 2019 at 05:57:49 UTC, evilrat wrote:
> On Thursday, 27 June 2019 at 05:37:08 UTC, ChangLoong wrote:
>> If I want call cpp class constructer without new method, is there a way to do that ?
>
> If what you really want is to actually allocate using C++ new operator from D, then that is very problematic and not portable even across compilers on same OS.
>
> If C++ side has poor design around this specific issue and expects passed object to be delete'd (using the C++ delete operator) later then you are in trouble. In that case you have to make simple wrapper on C++ side to be able to call new/delete from D.

I though support for C++ allocation had improved. In a recent release, there was the addition of core.stdcpp.new, but I didn't try it out:
- http://dpldocs.info/experimental-docs/core.stdcpp.new_.html
- https://en.cppreference.com/w/cpp/memory/new/operator_new

Are there still pitfalls to be wary of?
June 28, 2019
On Thursday, 27 June 2019 at 17:00:01 UTC, Rémy Mouëza wrote:
>
> I though support for C++ allocation had improved. In a recent release, there was the addition of core.stdcpp.new, but I didn't try it out:
> - http://dpldocs.info/experimental-docs/core.stdcpp.new_.html
> - https://en.cppreference.com/w/cpp/memory/new/operator_new

It seems at this moment these operators only supported on Windows.

> Are there still pitfalls to be wary of?

Not possible:

- new/delete (not entirely impossible, but requires to dig in compiler/library internals, generally fragile and not portable, not even mention that deciphering STL code is just meh...), though many libraries provides their own allocator/deallocator functions and some even provides pluggable hooks to use.
- Member functions pointers
- Multiple inheritance (tbh this is considered a bad practice anyway and chances to encounter it relatively small)
- lambdas?
- Exceptions? (except maybe on Windows, because of SEH)
- Template instantiations code gen(this basically requires to implement entire C++ compiler), what this means is that if the concrete template instance isn't used in a library you use you have to make dummy C++ function that forces compiler to emit the code for it.


Possible, but annoying:

- Functions with ref parameters

- Functions with const pointers to mutable data parameters
  ex: float calcStuff(float * const arr, size_t len);
It doesn't make sense in D, and I doubt there is much sense in C++ as well (except maybe to convey the meaning that this function won't try to free data).
So the workaround of course is to slap pragma mangle, which of course requires manually getting the mangled name for the function...

On Windows using MS compiler for the example above the mangled name will look like
  float calc(float * const arr); // ?calc@@YAMQEAM@Z
and for non const
  float calc(float * arr); // ?calc@@YAMPEAM@Z

so it is possible to do something like this
  pragma(mangle, calc.mangleof.replace("QEA","PEA"))
  float calc(float * arr);

- Some operator overloads also needs pragma mangle treatment.

- Incomplete/buggy mangling support, especially annoying with templates. Same treatment.


Maybe I've missed something else though, but anything not on the list usually works without surprises. And thanks to string namespaces it is now such a relief to use.