Thread overview
"Best" way of handling a receive()d message with a class instance.
Jan 23, 2014
Meta
January 23, 2014
Suppose that I receive a message, but instead of defining a function inside the receive() block, I want to call a member of a class instance. (This is useful to me for several reasons). Right now my code looks like:

class Handler {
auto handle() {
    return (string msg) {
        writeln("received: ", msg, " count: ", i);
    }; // this ';' ends the return statement
} // handle()
private:
    i;
}

//somewhere inside main
auto handler = new Handler;
receiveTimeout( dur!"seconds"(1),
                handler.handle
              );

It works, but I must say I'm not even sure about what the hell I am doing :D
If I got it correctly, I'm calling a function that returns a delegate, which is used by the receiveTimeout() somehow to dispatch the message (and everything is in some way decided at compile time, I believe).
Does this ugly piece of code make any sense? Should I rework it?
January 23, 2014
Sorry, MY BAD!

You can just write
auto handler = new Handler;
receive(&handler.MyFunc);

Somehow when I tried this before it failed to compile, and I thought I had to go through loops for achieving this.
January 23, 2014
On Thursday, 23 January 2014 at 16:00:30 UTC, Francesco Cattoglio wrote:
> Sorry, MY BAD!
>
> You can just write
> auto handler = new Handler;
> receive(&handler.MyFunc);
>
> Somehow when I tried this before it failed to compile, and I thought I had to go through loops for achieving this.

It's also useful to mention that in this code here:

auto handler = new Handler;
receiveTimeout( dur!"seconds"(1),
                handler.handle
              );

The expressions handler.handle is actually invoking the method handle(). This is due to parentheses being optional in D, which means that even the function name without the parentheses is a valid function call. I don't know if you knew that or not, just in case you didn't.