On Sunday, 29 October 2023 at 05:06:55 UTC, Shuba wrote:
> I've been searching the internet looking for game engines that I can use Dlang to program, but they are always the same ones; say Dagon, Raylib, Derelict and even BindBC. But I wanted to ask you if you could mention any other game engine that uses D for programming that I might not know, it would help me a lot (I guess).
Although not technically a D engine there is Godot engine and godot-dlang bindings for it which you can use to write engine plugins and game logic in D (though for most parts I would just stick to built-in scripting language).
I guess godot is the only thing if you are ever to finish and publish a game. While there is low-level libs and even frameworks like Dagon/Raylib, making an entire game with them is way too much work for a single person.
(Unless of course it is not a micro scope level with just one game screen like tic-tac-toe)
> Incidentally, could someone explain to me what exactly this does:
"public final pure nothrow @property @safe @safe @nogc ref File file file() {
return _file;
}"
It's code from a dub package (specifically one called "terminal"), but I don't understand why all that.
It's probably to troll the reader. There is also missing attributes like 'scope' and 'return'.
No seriously, there was complaints about attribute soup in the past but honestly i'm not sure if this will even compile.
If you are honestly asking though, just use what you really need, no need to slap every possible attribute.