September 11, 2012 Handling DirectX 9 texture | ||||
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Hi. I would like some sample code which demonstrates how can I modify a DirectX 9 texture. (C++ or D, doesn't matter.) I have a texture, like a billboard, and I would like to draw on that. I already looked on google, on different gamedev sites etc. haven't fount a working solution. I try the D forums (besides that my goal is to write my program in D), because a lot of great skulls used to be around here... As a texture quad, here's a sample: http://www.drunkenhyena.com/cgi-bin/view_cpp_article.pl?chapter=2;article=30 If I try to modify the loaded texture, whatever I try (UpdateTexture, UpdateSurface, different D3DUSAGE, D3DPOOL, etc.), it crashes (with the much telling D3DERR_INVALIDCALL error). I need explicitly DirectX 9 (not openGL), and possible without the usage if D3DX (like D3DX sprites). Thanks, ElfQT | ||||
September 12, 2012 Re: Handling DirectX 9 texture | ||||
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Posted in reply to ElfQT | On Tuesday, 11 September 2012 at 12:06:29 UTC, ElfQT wrote:
> Hi.
>
> I would like some sample code which demonstrates how can I modify a DirectX 9 texture. (C++ or D, doesn't matter.) I have a texture, like a billboard, and I would like to draw on that.
>
> I already looked on google, on different gamedev sites etc. haven't fount a working solution. I try the D forums (besides that my goal is to write my program in D), because a lot of great skulls used to be around here...
>
> As a texture quad, here's a sample: http://www.drunkenhyena.com/cgi-bin/view_cpp_article.pl?chapter=2;article=30
>
> If I try to modify the loaded texture, whatever I try (UpdateTexture, UpdateSurface, different D3DUSAGE, D3DPOOL, etc.), it crashes (with the much telling D3DERR_INVALIDCALL error).
>
> I need explicitly DirectX 9 (not openGL), and possible without the usage if D3DX (like D3DX sprites).
>
> Thanks,
> ElfQT
For things like that I use gamedev.net. You are more likely to get a better answer there.
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