September 03

On Tuesday, 3 September 2024 at 06:13:30 UTC, Kapendev wrote:

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On Monday, 2 September 2024 at 23:11:49 UTC, IchorDev wrote:

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That’s a lesson we could all learn. Generally if I find myself making an actual game, then the engine is an afterthought built out from a while-loop. Often it just doesn’t need to be any more complicated than that.

This did help me get started with making games without a big game engine like Godot. Before that I had no idea what I should do. I also had a language hoping phase where I tried Nim, Rust, Go, Dart, D and C. The transition from Godot to just code was hard, but now after almost 9 months I like it.

Honestly, I never had any luck getting things done in most game engines. Too many abstractions like node hierarchies and too much stupid behaviour that I couldn’t control or would have to work around.

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