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August 17, 2018 Dagon 3D game framewordk/engine | ||||
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I'm quite happy to find a project like Dagon (https://code.dlang.org/packages/dagon) receiving more improvements. Already, it has quite a number of cutting edge features. The developer has really put time into writing a very good Tutorial on using it...which he continues to update. He's also working on a 3D physics engine for it (https://github.com/gecko0307/dmech) You can support his work on Patreon (https://www.patreon.com/gecko0307). Have any of you tried it recently? |
August 19, 2018 Re: Dagon 3D game framewordk/engine | ||||
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Posted in reply to aberba | On Friday, 17 August 2018 at 08:56:56 UTC, aberba wrote:
> I'm quite happy to find a project like Dagon (https://code.dlang.org/packages/dagon) receiving more improvements. Already, it has quite a number of cutting edge features. The developer has really put time into writing a very good Tutorial on using it...which he continues to update. He's also working on a 3D physics engine for it (https://github.com/gecko0307/dmech)
>
>
> You can support his work on Patreon (https://www.patreon.com/gecko0307).
>
> Have any of you tried it recently?
I haven't got to try Dagon nor dmech, although I can vouch for dlib being a nice piece of work. I am using dlib.math for my 3D project and I believe it's the best 3D math library for D for the moment. gl3n comes close, but it made a mistake of going for the row-major matrices, which feels out of place in OpenGL.
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August 19, 2018 Re: Dagon 3D game framewordk/engine | ||||
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Posted in reply to aberba | On Friday, 17 August 2018 at 08:56:56 UTC, aberba wrote:
> I'm quite happy to find a project like Dagon (https://code.dlang.org/packages/dagon) receiving more improvements. Already, it has quite a number of cutting edge features. The developer has really put time into writing a very good Tutorial on using it...which he continues to update. He's also working on a 3D physics engine for it (https://github.com/gecko0307/dmech)
>
>
> You can support his work on Patreon (https://www.patreon.com/gecko0307).
>
> Have any of you tried it recently?
I've been using dagon now for a couple of months with hobby projects and it is excellent. I can now code in D with a very easy to use 3D API so I've dropped Ogre and C++ completely for making my hobby games.
Cheers,
Norm
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August 20, 2018 Re: Dagon 3D game framewordk/engine | ||||
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Posted in reply to Norm | On Sunday, 19 August 2018 at 23:25:01 UTC, Norm wrote:
> On Friday, 17 August 2018 at 08:56:56 UTC, aberba wrote:
>> I'm quite happy to find a project like Dagon (https://code.dlang.org/packages/dagon) receiving more improvements. Already, it has quite a number of cutting edge features. The developer has really put time into writing a very good Tutorial on using it...which he continues to update. He's also working on a 3D physics engine for it (https://github.com/gecko0307/dmech)
>>
>>
>> You can support his work on Patreon (https://www.patreon.com/gecko0307).
>>
>> Have any of you tried it recently?
>
> I've been using dagon now for a couple of months with hobby projects and it is excellent. I can now code in D with a very easy to use 3D API so I've dropped Ogre and C++ completely for making my hobby games.
>
> Cheers,
> Norm
Nice
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