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December 25, 2014 GBAiD (GameBoy Advance in D) | ||||
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Hi, Not mine, just sharing: reddit: http://www.reddit.com/r/programming/comments/2qaxvs/gbaid_a_gameboy_advance_emulator_in_d/ github: https://github.com/DDoS/GBAiD Matheus. | ||||
December 25, 2014 Re: GBAiD (GameBoy Advance in D) | ||||
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Posted in reply to MattCoder | On Thursday, 25 December 2014 at 00:05:06 UTC, MattCoder wrote:
> Hi,
>
> Not mine, just sharing:
>
> reddit: http://www.reddit.com/r/programming/comments/2qaxvs/gbaid_a_gameboy_advance_emulator_in_d/
>
> github: https://github.com/DDoS/GBAiD
>
> Matheus.
That's really neat. The author's coding style suggests that he's new to D and coming from Java, as I was in a similar place when I started with D and his code looks very similar to some that I wrote back then.
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December 25, 2014 Re: GBAiD (GameBoy Advance in D) | ||||
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Posted in reply to MattCoder | On 25/12/2014 1:05 p.m., MattCoder wrote:
> Hi,
>
> Not mine, just sharing:
>
> reddit:
> http://www.reddit.com/r/programming/comments/2qaxvs/gbaid_a_gameboy_advance_emulator_in_d/
>
>
> github: https://github.com/DDoS/GBAiD
>
> Matheus.
Personally I think its pretty neat.
Although one thing I did notice was his port of OpenGL wrappers around DerelictGL.
Guess what I have under Devisualization.util:opengl :)
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December 25, 2014 Re: GBAiD (GameBoy Advance in D) | ||||
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Posted in reply to MattCoder | > reddit: http://www.reddit.com/r/programming/comments/2qaxvs/gbaid_a_gameboy_advance_emulator_in_d/
>
> github: https://github.com/DDoS/GBAiD
>
> Matheus.
Cool! And what you can say about D after Java? What do you liked\disliked?
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December 25, 2014 Re: GBAiD (GameBoy Advance in D) | ||||
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Posted in reply to Meta | On Thursday, 25 December 2014 at 01:59:48 UTC, Meta wrote:
> On Thursday, 25 December 2014 at 00:05:06 UTC, MattCoder wrote:
>> Hi,
>>
>> Not mine, just sharing:
>>
>> reddit: http://www.reddit.com/r/programming/comments/2qaxvs/gbaid_a_gameboy_advance_emulator_in_d/
>>
>> github: https://github.com/DDoS/GBAiD
>>
>> Matheus.
>
> That's really neat. The author's coding style suggests that he's new to D and coming from Java, as I was in a similar place when I started with D and his code looks very similar to some that I wrote back then.
I write the code in a same way, even though I first learned and used C++ before switching to Java. Is it really that bad? I know OOP isn't trendy nowadays and functional programming is cool, but it's a very simple way to write software. I don't think the fact you're not using "advanced" features makes the code less cool.
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December 25, 2014 Re: GBAiD (GameBoy Advance in D) | ||||
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Posted in reply to JN | >
> I write the code in a same way, even though I first learned and used C++ before switching to Java. Is it really that bad? I know OOP isn't trendy nowadays and functional programming is cool, but it's a very simple way to write software. I don't think the fact you're not using "advanced" features makes the code less cool.
It's totally fine.
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December 25, 2014 Re: GBAiD (GameBoy Advance in D) | ||||
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Posted in reply to JN | On Thursday, 25 December 2014 at 09:22:48 UTC, JN wrote:
> On Thursday, 25 December 2014 at 01:59:48 UTC, Meta wrote:
>> On Thursday, 25 December 2014 at 00:05:06 UTC, MattCoder wrote:
>>> Hi,
>>>
>>> Not mine, just sharing:
>>>
>>> reddit: http://www.reddit.com/r/programming/comments/2qaxvs/gbaid_a_gameboy_advance_emulator_in_d/
>>>
>>> github: https://github.com/DDoS/GBAiD
>>>
>>> Matheus.
>>
>> That's really neat. The author's coding style suggests that he's new to D and coming from Java, as I was in a similar place when I started with D and his code looks very similar to some that I wrote back then.
>
> I write the code in a same way, even though I first learned and used C++ before switching to Java. Is it really that bad? I know OOP isn't trendy nowadays and functional programming is cool, but it's a very simple way to write software. I don't think the fact you're not using "advanced" features makes the code less cool.
OOP encourages use of inheritance (prefer composition over inheritance) and the overuse of state, increasing the likelihood of bugs. If you avoid those traps then it's a good paradigm.
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December 25, 2014 Re: GBAiD (GameBoy Advance in D) | ||||
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Posted in reply to JN | On Thursday, 25 December 2014 at 09:22:48 UTC, JN wrote:
> I write the code in a same way, even though I first learned and used C++ before switching to Java. Is it really that bad? I know OOP isn't trendy nowadays and functional programming is cool, but it's a very simple way to write software. I don't think the fact you're not using "advanced" features makes the code less cool.
I don't mean to say that it's bad, just pointing it out. Although using more idiomatic D can make some code a lot shorter/more readable than the equivalent Java.
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