January 16, 2014 What is difference between std.signal and events? | ||||
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I have read some posts about new std.signal implementation. The last was this review thread: http://forum.dlang.org/thread/ujlhznaphepibgtpcoqz@forum.dlang.org. What I still can't understand what is difference between signals and events in languages like JavaScript, C# and Borland C++ (that has it's own extension to language to implement events). As far as I understand in C# events are based on delegates but have some limitations. They can only be fired from owner's method. In JS events at my point of view are used to notify some input events or DOM changes. Borland C++ uses them to notify GUI events (in example button click). Is module called "signals" only for not interfere with OS IO events or is there some difference and reason? |
January 16, 2014 Re: What is difference between std.signal and events? | ||||
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Posted in reply to Uranuz | On Thu, 16 Jan 2014 13:43:39 -0600, Uranuz <neuranuz@gmail.com> wrote: > I have read some posts about new std.signal implementation. The last was this review thread: http://forum.dlang.org/thread/ujlhznaphepibgtpcoqz@forum.dlang.org. What I still can't understand what is difference between signals and events in languages like JavaScript, C# and Borland C++ (that has it's own extension to language to implement events). As far as I understand in C# events are based on delegates but have some limitations. They can only be fired from owner's method. In JS events at my point of view are used to notify some input events or DOM changes. Borland C++ uses them to notify GUI events (in example button click). Is module called "signals" only for not interfere with OS IO events or is there some difference and reason? It's called signals because they are addressed by name, and are global in scope. (provided I've read the information on std.signal correctly) There are also C#-like multi-cast delegate (event) implementations, such as my implementation. (https://github.com/Orvid/std.event) |
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