March 10, 2016 Re: A comparison between C++ and D | ||||
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Posted in reply to bigsandwich | On Wednesday, 9 March 2016 at 22:54:13 UTC, bigsandwich wrote: > Yes, I do. std::function<> uses type erasure to store a "function". If its small enough, its stored internally, otherwise it goes on the heap. Yes, I believe that is said to be the common implementation, but people also claim it comes with significant overhead. I haven't seen any numbers, have you seen any benchmarks on the difference between a templated "C++ functor" on a parameter and std::function<>? > It uses RAII to manage the lifetime of the lambda. D is using the GC for managing the lifetime. D doesn't have a way of doing this without the GC. I completely agree that D needs a lot of work to get the GC out of the way. I personally don't think std::function<> is doing the right thing. | |||
March 10, 2016 Re: A comparison between C++ and D | ||||
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Posted in reply to Jack Stouffer | On 3/8/16 10:04 PM, Jack Stouffer wrote:
> On Wednesday, 9 March 2016 at 01:18:26 UTC, maik klein wrote:
>> Direct link: https://maikklein.github.io/post/CppAndD/
>> Reddit link:
>> https://www.reddit.com/r/programming/comments/49lna6/a_comparison_between_c_and_d/
>>
>>
>> If you spot any mistakes, please let me know.
>
>> D moves objects with a bitwise copy, this means you should not have
>> internal pointers.
>
> Unless you define this(this) right?
No. It's perfectly legal to move a struct without calling the postblit AFAIK.
-Steve
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