July 30, 2017 D move semantics | ||||
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What is the idiomatic D code equivalent to this c++ code?
class Block
{
public:
Block()
: data_(new char[4096])
{}
...
// NOTE: both members marked noexcept
Block(Block &&rhs) noexcept = default;
Block& operator=(Block &&rhs) noexcept = default;
...
private:
std::unique_ptr<char> data_;
};
// What is the equivalent of std::vector, the closest thing I could find is
// std.container.array
std::vector<Block> blocks;
for (int i = 0; i < 100; ++i) {
// NOTE: blocks are moved when relocation happens
// because of move-ctor and move-assign-operator marked noexcept
blocks.emplace_back();
}
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July 30, 2017 Re: D move semantics | ||||
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Posted in reply to piotrekg2 | On Sunday, 30 July 2017 at 16:12:41 UTC, piotrekg2 wrote: > What is the idiomatic D code equivalent to this c++ code? There's no direct equivalent of all your code to D using only druntime+phobos AFAIK. > > class Block > { > [...] > }; Since you don't seem to be using reference type semantics or polymorphism this should be mapped to a struct, such as --- import std.experimental.allocator; import std.experimental.allocator.mallocator; struct Block { public: static Block create() { Block obj; obj.data_ = Mallocator.instance.makeArray!char(4096); return obj; } ~this() nothrow { if (data_ !is null) { Mallocator.instance.dispose(data_); data_ = null; } } @disable this(this); // Forbid copying private: char[] data_; } --- > > // What is the equivalent of std::vector, the closest thing I could find is > // std.container.array > std::vector<Block> blocks; > > for (int i = 0; i < 100; ++i) { > // NOTE: blocks are moved when relocation happens > // because of move-ctor and move-assign-operator marked noexcept > blocks.emplace_back(); > } That's the closest one in Phobos AFAIK. There are custom container implementations out there such as the emsi containers [1]. If you use one of them, the above should be as simple as --- Array!Block blocks; foreach (i; 0..100) { blocks ~= Block.create(); } --- I've added your example as a unittest to my own dynamic array implementation, should you wish to have a look [2]. A little bit of background: Classes are reference types, structs are value types i.e there's no copy/move mechanics for classes w.r.t. your code. The one for structs is roughly like this: Whenever the compiler sees a struct object `obj` being assigned a new value `other`, it will run the destructor for `obj` (should one exist), then copy `other` over `obj`, followed by calling the postblit constructor `this(this) { ... }` (should it exist) on `obj`. In some instances (such as return from function, or first assignment in constructor, i.e. initialization) the compiler may automatically optimize the copy to a move. Assuming the compiler tries to do a copy, it will only work if `typeof(obj)` is copyable (doesn't have the postblit disabled via `@disable this(this)`), if it isn't, the compiler will error out; you can force a move by using `std.algorithm : move`. There's also `std.algorithm : moveEmplace` in case you don't wish the target to be destroyed. [1] https://github.com/economicmodeling/containers [2] https://github.com/Calrama/libds/blob/83211c5d7cb866a942dc9dd8ba1c622573611ccd/src/ds/dynamicarray.d#L351 | |||
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