November 16

https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.11.0

  • SDL removed in favor of the D-native iota.
  • Windows are now resizable.
  • Supports OpenGL3.3/ES 3.0 and upwards (support for older OpenGL versions can be added with rewriting the shaders for the older versions).
  • Path system finalized.

Next will be either v1.0.0 or v0.12.0, and will come with a WASM-based scripting engine, more platform support (I'll try to add Android to iota, help for Apple systems appreciated since I don't own any hardware for them). Intermittent versions will likely enable controller support for Linux, I just need to find a way to stop libevdev from locking up, also I might have to make a music composing software for my game engine.

November 18

On Saturday, 16 November 2024 at 21:26:09 UTC, solidstate1991 wrote:

>

https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.11.0

  • SDL removed in favor of the D-native iota.
  • Windows are now resizable.
  • Supports OpenGL3.3/ES 3.0 and upwards (support for older OpenGL versions can be added with rewriting the shaders for the older versions).
  • Path system finalized.

Next will be either v1.0.0 or v0.12.0, and will come with a WASM-based scripting engine, more platform support (I'll try to add Android to iota, help for Apple systems appreciated since I don't own any hardware for them). Intermittent versions will likely enable controller support for Linux, I just need to find a way to stop libevdev from locking up, also I might have to make a music composing software for my game engine.

D-native SDL alternative sounds interesting